qemu/hw/framebuffer.c
Gerd Hoffmann c78f71378a console: stop using DisplayState in gfx hardware emulation
Use QemuConsole instead.  Updates interfaces in console.[ch] and adapts
gfx hardware emulation code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-03-18 10:21:59 +01:00

111 lines
3.3 KiB
C

/*
* Framebuffer device helper routines
*
* Copyright (c) 2009 CodeSourcery
* Written by Paul Brook <paul@codesourcery.com>
*
* This code is licensed under the GNU GPLv2.
*
* Contributions after 2012-01-13 are licensed under the terms of the
* GNU GPL, version 2 or (at your option) any later version.
*/
/* TODO:
- Do something similar for framebuffers with local ram
- Handle rotation here instead of hacking dest_pitch
- Use common pixel conversion routines instead of per-device drawfn
- Remove all DisplayState knowledge from devices.
*/
#include "hw/hw.h"
#include "ui/console.h"
#include "hw/framebuffer.h"
/* Render an image from a shared memory framebuffer. */
void framebuffer_update_display(
DisplaySurface *ds,
MemoryRegion *address_space,
hwaddr base,
int cols, /* Width in pixels. */
int rows, /* Height in pixels. */
int src_width, /* Length of source line, in bytes. */
int dest_row_pitch, /* Bytes between adjacent horizontal output pixels. */
int dest_col_pitch, /* Bytes between adjacent vertical output pixels. */
int invalidate, /* nonzero to redraw the whole image. */
drawfn fn,
void *opaque,
int *first_row, /* Input and output. */
int *last_row /* Output only */)
{
hwaddr src_len;
uint8_t *dest;
uint8_t *src;
uint8_t *src_base;
int first, last = 0;
int dirty;
int i;
ram_addr_t addr;
MemoryRegionSection mem_section;
MemoryRegion *mem;
i = *first_row;
*first_row = -1;
src_len = src_width * rows;
mem_section = memory_region_find(address_space, base, src_len);
if (mem_section.size != src_len || !memory_region_is_ram(mem_section.mr)) {
return;
}
mem = mem_section.mr;
assert(mem);
assert(mem_section.offset_within_address_space == base);
memory_region_sync_dirty_bitmap(mem);
src_base = cpu_physical_memory_map(base, &src_len, 0);
/* If we can't map the framebuffer then bail. We could try harder,
but it's not really worth it as dirty flag tracking will probably
already have failed above. */
if (!src_base)
return;
if (src_len != src_width * rows) {
cpu_physical_memory_unmap(src_base, src_len, 0, 0);
return;
}
src = src_base;
dest = surface_data(ds);
if (dest_col_pitch < 0)
dest -= dest_col_pitch * (cols - 1);
if (dest_row_pitch < 0) {
dest -= dest_row_pitch * (rows - 1);
}
first = -1;
addr = mem_section.offset_within_region;
addr += i * src_width;
src += i * src_width;
dest += i * dest_row_pitch;
for (; i < rows; i++) {
dirty = memory_region_get_dirty(mem, addr, src_width,
DIRTY_MEMORY_VGA);
if (dirty || invalidate) {
fn(opaque, dest, src, cols, dest_col_pitch);
if (first == -1)
first = i;
last = i;
}
addr += src_width;
src += src_width;
dest += dest_row_pitch;
}
cpu_physical_memory_unmap(src_base, src_len, 0, 0);
if (first < 0) {
return;
}
memory_region_reset_dirty(mem, mem_section.offset_within_region, src_len,
DIRTY_MEMORY_VGA);
*first_row = first;
*last_row = last;
}