6f9f245b93
Instantiate the PS2 mouse device within PL050MouseState using object_initialize_child() in pl050_mouse_init() and realize it in pl050_mouse_realize() accordingly. Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Tested-by: Helge Deller <deller@gmx.de> Acked-by: Helge Deller <deller@gmx.de> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Message-Id: <20220712215251.7944-12-mark.cave-ayland@ilande.co.uk> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
60 lines
1.1 KiB
C
60 lines
1.1 KiB
C
/*
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* Arm PrimeCell PL050 Keyboard / Mouse Interface
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*
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* Copyright (c) 2006-2007 CodeSourcery.
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* Written by Paul Brook
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*
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* This code is licensed under the GPL.
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*/
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#ifndef HW_PL050_H
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#define HW_PL050_H
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#include "qemu/osdep.h"
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#include "hw/sysbus.h"
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#include "migration/vmstate.h"
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#include "hw/input/ps2.h"
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#include "hw/irq.h"
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struct PL050DeviceClass {
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SysBusDeviceClass parent_class;
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DeviceRealize parent_realize;
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};
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#define TYPE_PL050 "pl050"
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OBJECT_DECLARE_TYPE(PL050State, PL050DeviceClass, PL050)
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struct PL050State {
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SysBusDevice parent_obj;
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MemoryRegion iomem;
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PS2State *ps2dev;
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uint32_t cr;
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uint32_t clk;
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uint32_t last;
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int pending;
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qemu_irq irq;
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bool is_mouse;
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};
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#define TYPE_PL050_KBD_DEVICE "pl050_keyboard"
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OBJECT_DECLARE_SIMPLE_TYPE(PL050KbdState, PL050_KBD_DEVICE)
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struct PL050KbdState {
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PL050State parent_obj;
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PS2KbdState kbd;
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};
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#define TYPE_PL050_MOUSE_DEVICE "pl050_mouse"
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OBJECT_DECLARE_SIMPLE_TYPE(PL050MouseState, PL050_MOUSE_DEVICE)
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struct PL050MouseState {
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PL050State parent_obj;
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PS2MouseState mouse;
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};
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#endif
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