qemu/include/hw/input/pl050.h
Mark Cave-Ayland 6f9f245b93 pl050: don't use legacy ps2_mouse_init() function
Instantiate the PS2 mouse device within PL050MouseState using
object_initialize_child() in pl050_mouse_init() and realize it in
pl050_mouse_realize() accordingly.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Tested-by: Helge Deller <deller@gmx.de>
Acked-by: Helge Deller <deller@gmx.de>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20220712215251.7944-12-mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
2022-07-18 19:28:46 +01:00

60 lines
1.1 KiB
C

/*
* Arm PrimeCell PL050 Keyboard / Mouse Interface
*
* Copyright (c) 2006-2007 CodeSourcery.
* Written by Paul Brook
*
* This code is licensed under the GPL.
*/
#ifndef HW_PL050_H
#define HW_PL050_H
#include "qemu/osdep.h"
#include "hw/sysbus.h"
#include "migration/vmstate.h"
#include "hw/input/ps2.h"
#include "hw/irq.h"
struct PL050DeviceClass {
SysBusDeviceClass parent_class;
DeviceRealize parent_realize;
};
#define TYPE_PL050 "pl050"
OBJECT_DECLARE_TYPE(PL050State, PL050DeviceClass, PL050)
struct PL050State {
SysBusDevice parent_obj;
MemoryRegion iomem;
PS2State *ps2dev;
uint32_t cr;
uint32_t clk;
uint32_t last;
int pending;
qemu_irq irq;
bool is_mouse;
};
#define TYPE_PL050_KBD_DEVICE "pl050_keyboard"
OBJECT_DECLARE_SIMPLE_TYPE(PL050KbdState, PL050_KBD_DEVICE)
struct PL050KbdState {
PL050State parent_obj;
PS2KbdState kbd;
};
#define TYPE_PL050_MOUSE_DEVICE "pl050_mouse"
OBJECT_DECLARE_SIMPLE_TYPE(PL050MouseState, PL050_MOUSE_DEVICE)
struct PL050MouseState {
PL050State parent_obj;
PS2MouseState mouse;
};
#endif