qemu/include/ui/sdl2.h
Marc-André Lureau 9d8256ebc0 virgl: pass whole GL scanout dimensions
Spice client needs the whole GL texture dimension to be able to show a
scanout with a monitor offset (different than +0+0).

Furthermore, this fixes a crash when calling surface_{width,height}()
after dpy_gfx_replace_surface(con, NULL) was called in
virgl_cmd_set_scanout()

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-4-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-07-06 10:32:14 +02:00

74 lines
2.5 KiB
C

#ifndef SDL2_H
#define SDL2_H
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
#undef WIN32_LEAN_AND_MEAN
#include <SDL.h>
#include <SDL_syswm.h>
struct sdl2_console {
DisplayChangeListener dcl;
DisplaySurface *surface;
SDL_Texture *texture;
SDL_Window *real_window;
SDL_Renderer *real_renderer;
int idx;
int last_vm_running; /* per console for caption reasons */
int x, y, w, h;
int hidden;
int opengl;
int updates;
int idle_counter;
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
ConsoleGLState *gls;
GLuint tex_id;
GLuint fbo_id;
bool y0_top;
bool scanout_mode;
#endif
};
void sdl2_window_create(struct sdl2_console *scon);
void sdl2_window_destroy(struct sdl2_console *scon);
void sdl2_window_resize(struct sdl2_console *scon);
void sdl2_poll_events(struct sdl2_console *scon);
void sdl2_reset_keys(struct sdl2_console *scon);
void sdl2_process_key(struct sdl2_console *scon,
SDL_KeyboardEvent *ev);
void sdl2_2d_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void sdl2_2d_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
void sdl2_2d_refresh(DisplayChangeListener *dcl);
void sdl2_2d_redraw(struct sdl2_console *scon);
bool sdl2_2d_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void sdl2_gl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void sdl2_gl_switch(DisplayChangeListener *dcl,
DisplaySurface *new_surface);
void sdl2_gl_refresh(DisplayChangeListener *dcl);
void sdl2_gl_redraw(struct sdl2_console *scon);
QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
void sdl2_gl_scanout(DisplayChangeListener *dcl,
uint32_t backing_id, bool backing_y_0_top,
uint32_t backing_width, uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
#endif /* SDL2_H */