qemu/contrib/vhost-user-gpu/virgl.c
Marc-André Lureau 0c27b9c568 vhost-user-gpu: glFlush before notifying clients
For similar reasons as commit 3af1671852 ("spice: flush on GL update
before notifying client"), vhost-user-gpu must ensure the GL state is
flushed before sharing its rendering result.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210312100108.2706195-3-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-03-26 06:37:03 +01:00

584 lines
16 KiB
C

/*
* Virtio vhost-user GPU Device
*
* Copyright Red Hat, Inc. 2013-2018
*
* Authors:
* Dave Airlie <airlied@redhat.com>
* Gerd Hoffmann <kraxel@redhat.com>
* Marc-André Lureau <marcandre.lureau@redhat.com>
*
* This work is licensed under the terms of the GNU GPL, version 2 or later.
* See the COPYING file in the top-level directory.
*/
#include "qemu/osdep.h"
#include <virglrenderer.h>
#include "virgl.h"
#include <epoxy/gl.h>
void
vg_virgl_update_cursor_data(VuGpu *g, uint32_t resource_id,
gpointer data)
{
uint32_t width, height;
uint32_t *cursor;
cursor = virgl_renderer_get_cursor_data(resource_id, &width, &height);
g_return_if_fail(cursor != NULL);
g_return_if_fail(width == 64);
g_return_if_fail(height == 64);
memcpy(data, cursor, 64 * 64 * sizeof(uint32_t));
free(cursor);
}
static void
virgl_cmd_context_create(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_ctx_create cc;
VUGPU_FILL_CMD(cc);
virgl_renderer_context_create(cc.hdr.ctx_id, cc.nlen,
cc.debug_name);
}
static void
virgl_cmd_context_destroy(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_ctx_destroy cd;
VUGPU_FILL_CMD(cd);
virgl_renderer_context_destroy(cd.hdr.ctx_id);
}
static void
virgl_cmd_create_resource_2d(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_resource_create_2d c2d;
struct virgl_renderer_resource_create_args args;
VUGPU_FILL_CMD(c2d);
args.handle = c2d.resource_id;
args.target = 2;
args.format = c2d.format;
args.bind = (1 << 1);
args.width = c2d.width;
args.height = c2d.height;
args.depth = 1;
args.array_size = 1;
args.last_level = 0;
args.nr_samples = 0;
args.flags = VIRTIO_GPU_RESOURCE_FLAG_Y_0_TOP;
virgl_renderer_resource_create(&args, NULL, 0);
}
static void
virgl_cmd_create_resource_3d(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_resource_create_3d c3d;
struct virgl_renderer_resource_create_args args;
VUGPU_FILL_CMD(c3d);
args.handle = c3d.resource_id;
args.target = c3d.target;
args.format = c3d.format;
args.bind = c3d.bind;
args.width = c3d.width;
args.height = c3d.height;
args.depth = c3d.depth;
args.array_size = c3d.array_size;
args.last_level = c3d.last_level;
args.nr_samples = c3d.nr_samples;
args.flags = c3d.flags;
virgl_renderer_resource_create(&args, NULL, 0);
}
static void
virgl_cmd_resource_unref(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_resource_unref unref;
VUGPU_FILL_CMD(unref);
virgl_renderer_resource_unref(unref.resource_id);
}
/* Not yet(?) defined in standard-headers, remove when possible */
#ifndef VIRTIO_GPU_CAPSET_VIRGL2
#define VIRTIO_GPU_CAPSET_VIRGL2 2
#endif
static void
virgl_cmd_get_capset_info(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_get_capset_info info;
struct virtio_gpu_resp_capset_info resp;
VUGPU_FILL_CMD(info);
if (info.capset_index == 0) {
resp.capset_id = VIRTIO_GPU_CAPSET_VIRGL;
virgl_renderer_get_cap_set(resp.capset_id,
&resp.capset_max_version,
&resp.capset_max_size);
} else if (info.capset_index == 1) {
resp.capset_id = VIRTIO_GPU_CAPSET_VIRGL2;
virgl_renderer_get_cap_set(resp.capset_id,
&resp.capset_max_version,
&resp.capset_max_size);
} else {
resp.capset_max_version = 0;
resp.capset_max_size = 0;
}
resp.hdr.type = VIRTIO_GPU_RESP_OK_CAPSET_INFO;
vg_ctrl_response(g, cmd, &resp.hdr, sizeof(resp));
}
uint32_t
vg_virgl_get_num_capsets(void)
{
uint32_t capset2_max_ver, capset2_max_size;
virgl_renderer_get_cap_set(VIRTIO_GPU_CAPSET_VIRGL2,
&capset2_max_ver,
&capset2_max_size);
return capset2_max_ver ? 2 : 1;
}
static void
virgl_cmd_get_capset(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_get_capset gc;
struct virtio_gpu_resp_capset *resp;
uint32_t max_ver, max_size;
VUGPU_FILL_CMD(gc);
virgl_renderer_get_cap_set(gc.capset_id, &max_ver,
&max_size);
resp = g_malloc0(sizeof(*resp) + max_size);
resp->hdr.type = VIRTIO_GPU_RESP_OK_CAPSET;
virgl_renderer_fill_caps(gc.capset_id,
gc.capset_version,
(void *)resp->capset_data);
vg_ctrl_response(g, cmd, &resp->hdr, sizeof(*resp) + max_size);
g_free(resp);
}
static void
virgl_cmd_submit_3d(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_cmd_submit cs;
void *buf;
size_t s;
VUGPU_FILL_CMD(cs);
buf = g_malloc(cs.size);
s = iov_to_buf(cmd->elem.out_sg, cmd->elem.out_num,
sizeof(cs), buf, cs.size);
if (s != cs.size) {
g_critical("%s: size mismatch (%zd/%d)", __func__, s, cs.size);
cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER;
goto out;
}
virgl_renderer_submit_cmd(buf, cs.hdr.ctx_id, cs.size / 4);
out:
g_free(buf);
}
static void
virgl_cmd_transfer_to_host_2d(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_transfer_to_host_2d t2d;
struct virtio_gpu_box box;
VUGPU_FILL_CMD(t2d);
box.x = t2d.r.x;
box.y = t2d.r.y;
box.z = 0;
box.w = t2d.r.width;
box.h = t2d.r.height;
box.d = 1;
virgl_renderer_transfer_write_iov(t2d.resource_id,
0,
0,
0,
0,
(struct virgl_box *)&box,
t2d.offset, NULL, 0);
}
static void
virgl_cmd_transfer_to_host_3d(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_transfer_host_3d t3d;
VUGPU_FILL_CMD(t3d);
virgl_renderer_transfer_write_iov(t3d.resource_id,
t3d.hdr.ctx_id,
t3d.level,
t3d.stride,
t3d.layer_stride,
(struct virgl_box *)&t3d.box,
t3d.offset, NULL, 0);
}
static void
virgl_cmd_transfer_from_host_3d(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_transfer_host_3d tf3d;
VUGPU_FILL_CMD(tf3d);
virgl_renderer_transfer_read_iov(tf3d.resource_id,
tf3d.hdr.ctx_id,
tf3d.level,
tf3d.stride,
tf3d.layer_stride,
(struct virgl_box *)&tf3d.box,
tf3d.offset, NULL, 0);
}
static void
virgl_resource_attach_backing(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_resource_attach_backing att_rb;
struct iovec *res_iovs;
int ret;
VUGPU_FILL_CMD(att_rb);
ret = vg_create_mapping_iov(g, &att_rb, cmd, &res_iovs);
if (ret != 0) {
cmd->error = VIRTIO_GPU_RESP_ERR_UNSPEC;
return;
}
virgl_renderer_resource_attach_iov(att_rb.resource_id,
res_iovs, att_rb.nr_entries);
}
static void
virgl_resource_detach_backing(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_resource_detach_backing detach_rb;
struct iovec *res_iovs = NULL;
int num_iovs = 0;
VUGPU_FILL_CMD(detach_rb);
virgl_renderer_resource_detach_iov(detach_rb.resource_id,
&res_iovs,
&num_iovs);
if (res_iovs == NULL || num_iovs == 0) {
return;
}
g_free(res_iovs);
}
static void
virgl_cmd_set_scanout(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_set_scanout ss;
struct virgl_renderer_resource_info info;
int ret;
VUGPU_FILL_CMD(ss);
if (ss.scanout_id >= VIRTIO_GPU_MAX_SCANOUTS) {
g_critical("%s: illegal scanout id specified %d",
__func__, ss.scanout_id);
cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID;
return;
}
memset(&info, 0, sizeof(info));
if (ss.resource_id && ss.r.width && ss.r.height) {
ret = virgl_renderer_resource_get_info(ss.resource_id, &info);
if (ret == -1) {
g_critical("%s: illegal resource specified %d\n",
__func__, ss.resource_id);
cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID;
return;
}
int fd = -1;
if (virgl_renderer_get_fd_for_texture(info.tex_id, &fd) < 0) {
g_critical("%s: failed to get fd for texture\n", __func__);
cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID;
return;
}
assert(fd >= 0);
VhostUserGpuMsg msg = {
.request = VHOST_USER_GPU_DMABUF_SCANOUT,
.size = sizeof(VhostUserGpuDMABUFScanout),
.payload.dmabuf_scanout.scanout_id = ss.scanout_id,
.payload.dmabuf_scanout.x = ss.r.x,
.payload.dmabuf_scanout.y = ss.r.y,
.payload.dmabuf_scanout.width = ss.r.width,
.payload.dmabuf_scanout.height = ss.r.height,
.payload.dmabuf_scanout.fd_width = info.width,
.payload.dmabuf_scanout.fd_height = info.height,
.payload.dmabuf_scanout.fd_stride = info.stride,
.payload.dmabuf_scanout.fd_flags = info.flags,
.payload.dmabuf_scanout.fd_drm_fourcc = info.drm_fourcc
};
vg_send_msg(g, &msg, fd);
close(fd);
} else {
VhostUserGpuMsg msg = {
.request = VHOST_USER_GPU_DMABUF_SCANOUT,
.size = sizeof(VhostUserGpuDMABUFScanout),
.payload.dmabuf_scanout.scanout_id = ss.scanout_id,
};
g_debug("disable scanout");
vg_send_msg(g, &msg, -1);
}
g->scanout[ss.scanout_id].resource_id = ss.resource_id;
}
static void
virgl_cmd_resource_flush(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_resource_flush rf;
int i;
VUGPU_FILL_CMD(rf);
glFlush();
if (!rf.resource_id) {
g_debug("bad resource id for flush..?");
return;
}
for (i = 0; i < VIRTIO_GPU_MAX_SCANOUTS; i++) {
if (g->scanout[i].resource_id != rf.resource_id) {
continue;
}
VhostUserGpuMsg msg = {
.request = VHOST_USER_GPU_DMABUF_UPDATE,
.size = sizeof(VhostUserGpuUpdate),
.payload.update.scanout_id = i,
.payload.update.x = rf.r.x,
.payload.update.y = rf.r.y,
.payload.update.width = rf.r.width,
.payload.update.height = rf.r.height
};
vg_send_msg(g, &msg, -1);
vg_wait_ok(g);
}
}
static void
virgl_cmd_ctx_attach_resource(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_ctx_resource att_res;
VUGPU_FILL_CMD(att_res);
virgl_renderer_ctx_attach_resource(att_res.hdr.ctx_id, att_res.resource_id);
}
static void
virgl_cmd_ctx_detach_resource(VuGpu *g,
struct virtio_gpu_ctrl_command *cmd)
{
struct virtio_gpu_ctx_resource det_res;
VUGPU_FILL_CMD(det_res);
virgl_renderer_ctx_detach_resource(det_res.hdr.ctx_id, det_res.resource_id);
}
void vg_virgl_process_cmd(VuGpu *g, struct virtio_gpu_ctrl_command *cmd)
{
virgl_renderer_force_ctx_0();
switch (cmd->cmd_hdr.type) {
case VIRTIO_GPU_CMD_CTX_CREATE:
virgl_cmd_context_create(g, cmd);
break;
case VIRTIO_GPU_CMD_CTX_DESTROY:
virgl_cmd_context_destroy(g, cmd);
break;
case VIRTIO_GPU_CMD_RESOURCE_CREATE_2D:
virgl_cmd_create_resource_2d(g, cmd);
break;
case VIRTIO_GPU_CMD_RESOURCE_CREATE_3D:
virgl_cmd_create_resource_3d(g, cmd);
break;
case VIRTIO_GPU_CMD_SUBMIT_3D:
virgl_cmd_submit_3d(g, cmd);
break;
case VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D:
virgl_cmd_transfer_to_host_2d(g, cmd);
break;
case VIRTIO_GPU_CMD_TRANSFER_TO_HOST_3D:
virgl_cmd_transfer_to_host_3d(g, cmd);
break;
case VIRTIO_GPU_CMD_TRANSFER_FROM_HOST_3D:
virgl_cmd_transfer_from_host_3d(g, cmd);
break;
case VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING:
virgl_resource_attach_backing(g, cmd);
break;
case VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING:
virgl_resource_detach_backing(g, cmd);
break;
case VIRTIO_GPU_CMD_SET_SCANOUT:
virgl_cmd_set_scanout(g, cmd);
break;
case VIRTIO_GPU_CMD_RESOURCE_FLUSH:
virgl_cmd_resource_flush(g, cmd);
break;
case VIRTIO_GPU_CMD_RESOURCE_UNREF:
virgl_cmd_resource_unref(g, cmd);
break;
case VIRTIO_GPU_CMD_CTX_ATTACH_RESOURCE:
/* TODO add security */
virgl_cmd_ctx_attach_resource(g, cmd);
break;
case VIRTIO_GPU_CMD_CTX_DETACH_RESOURCE:
/* TODO add security */
virgl_cmd_ctx_detach_resource(g, cmd);
break;
case VIRTIO_GPU_CMD_GET_CAPSET_INFO:
virgl_cmd_get_capset_info(g, cmd);
break;
case VIRTIO_GPU_CMD_GET_CAPSET:
virgl_cmd_get_capset(g, cmd);
break;
case VIRTIO_GPU_CMD_GET_DISPLAY_INFO:
vg_get_display_info(g, cmd);
break;
default:
g_debug("TODO handle ctrl %x\n", cmd->cmd_hdr.type);
cmd->error = VIRTIO_GPU_RESP_ERR_UNSPEC;
break;
}
if (cmd->state != VG_CMD_STATE_NEW) {
return;
}
if (cmd->error) {
g_warning("%s: ctrl 0x%x, error 0x%x\n", __func__,
cmd->cmd_hdr.type, cmd->error);
vg_ctrl_response_nodata(g, cmd, cmd->error);
return;
}
if (!(cmd->cmd_hdr.flags & VIRTIO_GPU_FLAG_FENCE)) {
vg_ctrl_response_nodata(g, cmd, VIRTIO_GPU_RESP_OK_NODATA);
return;
}
g_debug("Creating fence id:%" PRId64 " type:%d",
cmd->cmd_hdr.fence_id, cmd->cmd_hdr.type);
virgl_renderer_create_fence(cmd->cmd_hdr.fence_id, cmd->cmd_hdr.type);
}
static void
virgl_write_fence(void *opaque, uint32_t fence)
{
VuGpu *g = opaque;
struct virtio_gpu_ctrl_command *cmd, *tmp;
QTAILQ_FOREACH_SAFE(cmd, &g->fenceq, next, tmp) {
/*
* the guest can end up emitting fences out of order
* so we should check all fenced cmds not just the first one.
*/
if (cmd->cmd_hdr.fence_id > fence) {
continue;
}
g_debug("FENCE %" PRIu64, cmd->cmd_hdr.fence_id);
vg_ctrl_response_nodata(g, cmd, VIRTIO_GPU_RESP_OK_NODATA);
QTAILQ_REMOVE(&g->fenceq, cmd, next);
free(cmd);
g->inflight--;
}
}
#if defined(VIRGL_RENDERER_CALLBACKS_VERSION) && \
VIRGL_RENDERER_CALLBACKS_VERSION >= 2
static int
virgl_get_drm_fd(void *opaque)
{
VuGpu *g = opaque;
return g->drm_rnode_fd;
}
#endif
static struct virgl_renderer_callbacks virgl_cbs = {
#if defined(VIRGL_RENDERER_CALLBACKS_VERSION) && \
VIRGL_RENDERER_CALLBACKS_VERSION >= 2
.get_drm_fd = virgl_get_drm_fd,
.version = 2,
#else
.version = 1,
#endif
.write_fence = virgl_write_fence,
};
static void
vg_virgl_poll(VuDev *dev, int condition, void *data)
{
virgl_renderer_poll();
}
bool
vg_virgl_init(VuGpu *g)
{
int ret;
if (g->drm_rnode_fd && virgl_cbs.version == 1) {
g_warning("virgl will use the default rendernode");
}
ret = virgl_renderer_init(g,
VIRGL_RENDERER_USE_EGL |
VIRGL_RENDERER_THREAD_SYNC,
&virgl_cbs);
if (ret != 0) {
return false;
}
ret = virgl_renderer_get_poll_fd();
if (ret != -1) {
g->renderer_source =
vug_source_new(&g->dev, ret, G_IO_IN, vg_virgl_poll, g);
}
return true;
}