/* * Tiny Code Generator for QEMU * * Copyright (c) 2009, 2011 Stefan Weil * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* * This code implements a TCG which does not generate machine code for some * real target machine but which generates virtual machine code for an * interpreter. Interpreted pseudo code is slow, but it works on any host. * * Some remarks might help in understanding the code: * * "target" or "TCG target" is the machine which runs the generated code. * This is different to the usual meaning in QEMU where "target" is the * emulated machine. So normally QEMU host is identical to TCG target. * Here the TCG target is a virtual machine, but this virtual machine must * use the same word size like the real machine. * Therefore, we need both 32 and 64 bit virtual machines (interpreter). */ #ifndef TCG_TARGET_H #define TCG_TARGET_H #define TCG_TARGET_INTERPRETER 1 #define TCG_TARGET_INSN_UNIT_SIZE 4 #define TCG_TARGET_TLB_DISPLACEMENT_BITS 32 #define MAX_CODE_GEN_BUFFER_SIZE ((size_t)-1) #if UINTPTR_MAX == UINT32_MAX # define TCG_TARGET_REG_BITS 32 #elif UINTPTR_MAX == UINT64_MAX # define TCG_TARGET_REG_BITS 64 #else # error Unknown pointer size for tci target #endif /* Optional instructions. */ #define TCG_TARGET_HAS_bswap16_i32 1 #define TCG_TARGET_HAS_bswap32_i32 1 #define TCG_TARGET_HAS_div_i32 1 #define TCG_TARGET_HAS_rem_i32 1 #define TCG_TARGET_HAS_ext8s_i32 1 #define TCG_TARGET_HAS_ext16s_i32 1 #define TCG_TARGET_HAS_ext8u_i32 1 #define TCG_TARGET_HAS_ext16u_i32 1 #define TCG_TARGET_HAS_andc_i32 1 #define TCG_TARGET_HAS_deposit_i32 1 #define TCG_TARGET_HAS_extract_i32 1 #define TCG_TARGET_HAS_sextract_i32 1 #define TCG_TARGET_HAS_extract2_i32 0 #define TCG_TARGET_HAS_eqv_i32 1 #define TCG_TARGET_HAS_nand_i32 1 #define TCG_TARGET_HAS_nor_i32 1 #define TCG_TARGET_HAS_clz_i32 1 #define TCG_TARGET_HAS_ctz_i32 1 #define TCG_TARGET_HAS_ctpop_i32 1 #define TCG_TARGET_HAS_neg_i32 1 #define TCG_TARGET_HAS_not_i32 1 #define TCG_TARGET_HAS_orc_i32 1 #define TCG_TARGET_HAS_rot_i32 1 #define TCG_TARGET_HAS_movcond_i32 1 #define TCG_TARGET_HAS_muls2_i32 1 #define TCG_TARGET_HAS_muluh_i32 0 #define TCG_TARGET_HAS_mulsh_i32 0 #define TCG_TARGET_HAS_direct_jump 0 #define TCG_TARGET_HAS_qemu_st8_i32 0 #if TCG_TARGET_REG_BITS == 64 #define TCG_TARGET_HAS_extrl_i64_i32 0 #define TCG_TARGET_HAS_extrh_i64_i32 0 #define TCG_TARGET_HAS_bswap16_i64 1 #define TCG_TARGET_HAS_bswap32_i64 1 #define TCG_TARGET_HAS_bswap64_i64 1 #define TCG_TARGET_HAS_deposit_i64 1 #define TCG_TARGET_HAS_extract_i64 1 #define TCG_TARGET_HAS_sextract_i64 1 #define TCG_TARGET_HAS_extract2_i64 0 #define TCG_TARGET_HAS_div_i64 1 #define TCG_TARGET_HAS_rem_i64 1 #define TCG_TARGET_HAS_ext8s_i64 1 #define TCG_TARGET_HAS_ext16s_i64 1 #define TCG_TARGET_HAS_ext32s_i64 1 #define TCG_TARGET_HAS_ext8u_i64 1 #define TCG_TARGET_HAS_ext16u_i64 1 #define TCG_TARGET_HAS_ext32u_i64 1 #define TCG_TARGET_HAS_andc_i64 1 #define TCG_TARGET_HAS_eqv_i64 1 #define TCG_TARGET_HAS_nand_i64 1 #define TCG_TARGET_HAS_nor_i64 1 #define TCG_TARGET_HAS_clz_i64 1 #define TCG_TARGET_HAS_ctz_i64 1 #define TCG_TARGET_HAS_ctpop_i64 1 #define TCG_TARGET_HAS_neg_i64 1 #define TCG_TARGET_HAS_not_i64 1 #define TCG_TARGET_HAS_orc_i64 1 #define TCG_TARGET_HAS_rot_i64 1 #define TCG_TARGET_HAS_movcond_i64 1 #define TCG_TARGET_HAS_muls2_i64 1 #define TCG_TARGET_HAS_add2_i32 1 #define TCG_TARGET_HAS_sub2_i32 1 #define TCG_TARGET_HAS_mulu2_i32 1 #define TCG_TARGET_HAS_add2_i64 1 #define TCG_TARGET_HAS_sub2_i64 1 #define TCG_TARGET_HAS_mulu2_i64 1 #define TCG_TARGET_HAS_muluh_i64 0 #define TCG_TARGET_HAS_mulsh_i64 0 #else #define TCG_TARGET_HAS_mulu2_i32 1 #endif /* TCG_TARGET_REG_BITS == 64 */ /* Number of registers available. */ #define TCG_TARGET_NB_REGS 16 /* List of registers which are used by TCG. */ typedef enum { TCG_REG_R0 = 0, TCG_REG_R1, TCG_REG_R2, TCG_REG_R3, TCG_REG_R4, TCG_REG_R5, TCG_REG_R6, TCG_REG_R7, TCG_REG_R8, TCG_REG_R9, TCG_REG_R10, TCG_REG_R11, TCG_REG_R12, TCG_REG_R13, TCG_REG_R14, TCG_REG_R15, TCG_REG_TMP = TCG_REG_R13, TCG_AREG0 = TCG_REG_R14, TCG_REG_CALL_STACK = TCG_REG_R15, } TCGReg; /* Used for function call generation. */ #define TCG_TARGET_CALL_STACK_OFFSET 0 #define TCG_TARGET_STACK_ALIGN 8 #if TCG_TARGET_REG_BITS == 32 # define TCG_TARGET_CALL_ARG_I32 TCG_CALL_ARG_EVEN # define TCG_TARGET_CALL_ARG_I64 TCG_CALL_ARG_EVEN #else # define TCG_TARGET_CALL_ARG_I32 TCG_CALL_ARG_NORMAL # define TCG_TARGET_CALL_ARG_I64 TCG_CALL_ARG_NORMAL #endif #define HAVE_TCG_QEMU_TB_EXEC #define TCG_TARGET_NEED_POOL_LABELS /* We could notice __i386__ or __s390x__ and reduce the barriers depending on the host. But if you want performance, you use the normal backend. We prefer consistency across hosts on this. */ #define TCG_TARGET_DEFAULT_MO (0) #define TCG_TARGET_HAS_MEMORY_BSWAP 1 /* not defined -- call should be eliminated at compile time */ void tb_target_set_jmp_target(uintptr_t, uintptr_t, uintptr_t, uintptr_t); #endif /* TCG_TARGET_H */