# M-profile MVE instruction descriptions # # Copyright (c) 2021 Linaro, Ltd # # This library is free software; you can redistribute it and/or # modify it under the terms of the GNU Lesser General Public # License as published by the Free Software Foundation; either # version 2.1 of the License, or (at your option) any later version. # # This library is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Lesser General Public License for more details. # # You should have received a copy of the GNU Lesser General Public # License along with this library; if not, see . # # This file is processed by scripts/decodetree.py # %qd 22:1 13:3 %qm 5:1 1:3 %qn 7:1 17:3 &vldr_vstr rn qd imm p a w size l u &1op qd qm size &2op qd qm qn size @vldr_vstr ....... . . . . l:1 rn:4 ... ...... imm:7 &vldr_vstr qd=%qd u=0 # Note that both Rn and Qd are 3 bits only (no D bit) @vldst_wn ... u:1 ... . . . . l:1 . rn:3 qd:3 . ... .. imm:7 &vldr_vstr @1op .... .... .... size:2 .. .... .... .... .... &1op qd=%qd qm=%qm @1op_nosz .... .... .... .... .... .... .... .... &1op qd=%qd qm=%qm size=0 @2op .... .... .. size:2 .... .... .... .... .... &2op qd=%qd qm=%qm qn=%qn @2op_nosz .... .... .... .... .... .... .... .... &2op qd=%qd qm=%qm qn=%qn size=0 # Vector loads and stores # Widening loads and narrowing stores: # for these P=0 W=0 is 'related encoding'; sz=11 is 'related encoding' # This means we need to expand out to multiple patterns for P, W, SZ. # For stores the U bit must be 0 but we catch that in the trans_ function. # The naming scheme here is "VLDSTB_H == in-memory byte load/store to/from # signed halfword element in register", etc. VLDSTB_H 111 . 110 0 a:1 0 1 . 0 ... ... 0 111 01 ....... @vldst_wn \ p=0 w=1 size=1 VLDSTB_H 111 . 110 1 a:1 0 w:1 . 0 ... ... 0 111 01 ....... @vldst_wn \ p=1 size=1 VLDSTB_W 111 . 110 0 a:1 0 1 . 0 ... ... 0 111 10 ....... @vldst_wn \ p=0 w=1 size=2 VLDSTB_W 111 . 110 1 a:1 0 w:1 . 0 ... ... 0 111 10 ....... @vldst_wn \ p=1 size=2 VLDSTH_W 111 . 110 0 a:1 0 1 . 1 ... ... 0 111 10 ....... @vldst_wn \ p=0 w=1 size=2 VLDSTH_W 111 . 110 1 a:1 0 w:1 . 1 ... ... 0 111 10 ....... @vldst_wn \ p=1 size=2 # Non-widening loads/stores (P=0 W=0 is 'related encoding') VLDR_VSTR 1110110 0 a:1 . 1 . .... ... 111100 ....... @vldr_vstr \ size=0 p=0 w=1 VLDR_VSTR 1110110 0 a:1 . 1 . .... ... 111101 ....... @vldr_vstr \ size=1 p=0 w=1 VLDR_VSTR 1110110 0 a:1 . 1 . .... ... 111110 ....... @vldr_vstr \ size=2 p=0 w=1 VLDR_VSTR 1110110 1 a:1 . w:1 . .... ... 111100 ....... @vldr_vstr \ size=0 p=1 VLDR_VSTR 1110110 1 a:1 . w:1 . .... ... 111101 ....... @vldr_vstr \ size=1 p=1 VLDR_VSTR 1110110 1 a:1 . w:1 . .... ... 111110 ....... @vldr_vstr \ size=2 p=1 # Vector 2-op VAND 1110 1111 0 . 00 ... 0 ... 0 0001 . 1 . 1 ... 0 @2op_nosz VBIC 1110 1111 0 . 01 ... 0 ... 0 0001 . 1 . 1 ... 0 @2op_nosz VORR 1110 1111 0 . 10 ... 0 ... 0 0001 . 1 . 1 ... 0 @2op_nosz VORN 1110 1111 0 . 11 ... 0 ... 0 0001 . 1 . 1 ... 0 @2op_nosz VEOR 1111 1111 0 . 00 ... 0 ... 0 0001 . 1 . 1 ... 0 @2op_nosz VADD 1110 1111 0 . .. ... 0 ... 0 1000 . 1 . 0 ... 0 @2op VSUB 1111 1111 0 . .. ... 0 ... 0 1000 . 1 . 0 ... 0 @2op VMUL 1110 1111 0 . .. ... 0 ... 0 1001 . 1 . 1 ... 0 @2op VMULH_S 111 0 1110 0 . .. ...1 ... 0 1110 . 0 . 0 ... 1 @2op VMULH_U 111 1 1110 0 . .. ...1 ... 0 1110 . 0 . 0 ... 1 @2op VRMULH_S 111 0 1110 0 . .. ...1 ... 1 1110 . 0 . 0 ... 1 @2op VRMULH_U 111 1 1110 0 . .. ...1 ... 1 1110 . 0 . 0 ... 1 @2op VMAX_S 111 0 1111 0 . .. ... 0 ... 0 0110 . 1 . 0 ... 0 @2op VMAX_U 111 1 1111 0 . .. ... 0 ... 0 0110 . 1 . 0 ... 0 @2op VMIN_S 111 0 1111 0 . .. ... 0 ... 0 0110 . 1 . 1 ... 0 @2op VMIN_U 111 1 1111 0 . .. ... 0 ... 0 0110 . 1 . 1 ... 0 @2op VABD_S 111 0 1111 0 . .. ... 0 ... 0 0111 . 1 . 0 ... 0 @2op VABD_U 111 1 1111 0 . .. ... 0 ... 0 0111 . 1 . 0 ... 0 @2op VHADD_S 111 0 1111 0 . .. ... 0 ... 0 0000 . 1 . 0 ... 0 @2op VHADD_U 111 1 1111 0 . .. ... 0 ... 0 0000 . 1 . 0 ... 0 @2op VHSUB_S 111 0 1111 0 . .. ... 0 ... 0 0010 . 1 . 0 ... 0 @2op VHSUB_U 111 1 1111 0 . .. ... 0 ... 0 0010 . 1 . 0 ... 0 @2op # Vector miscellaneous VCLS 1111 1111 1 . 11 .. 00 ... 0 0100 01 . 0 ... 0 @1op VCLZ 1111 1111 1 . 11 .. 00 ... 0 0100 11 . 0 ... 0 @1op VREV16 1111 1111 1 . 11 .. 00 ... 0 0001 01 . 0 ... 0 @1op VREV32 1111 1111 1 . 11 .. 00 ... 0 0000 11 . 0 ... 0 @1op VREV64 1111 1111 1 . 11 .. 00 ... 0 0000 01 . 0 ... 0 @1op VMVN 1111 1111 1 . 11 00 00 ... 0 0101 11 . 0 ... 0 @1op_nosz VABS 1111 1111 1 . 11 .. 01 ... 0 0011 01 . 0 ... 0 @1op VABS_fp 1111 1111 1 . 11 .. 01 ... 0 0111 01 . 0 ... 0 @1op VNEG 1111 1111 1 . 11 .. 01 ... 0 0011 11 . 0 ... 0 @1op VNEG_fp 1111 1111 1 . 11 .. 01 ... 0 0111 11 . 0 ... 0 @1op &vdup qd rt size # Qd is in the fields usually named Qn @vdup .... .... . . .. ... . rt:4 .... . . . . .... qd=%qn &vdup # B and E bits encode size, which we decode here to the usual size values VDUP 1110 1110 1 1 10 ... 0 .... 1011 . 0 0 1 0000 @vdup size=0 VDUP 1110 1110 1 0 10 ... 0 .... 1011 . 0 1 1 0000 @vdup size=1 VDUP 1110 1110 1 0 10 ... 0 .... 1011 . 0 0 1 0000 @vdup size=2