/* * QEMU TCG Single Threaded vCPUs implementation using instruction counting * * Copyright (c) 2003-2008 Fabrice Bellard * Copyright (c) 2014 Red Hat Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include "qemu/osdep.h" #include "qemu-common.h" #include "sysemu/tcg.h" #include "sysemu/replay.h" #include "qemu/main-loop.h" #include "qemu/guest-random.h" #include "exec/exec-all.h" #include "hw/boards.h" #include "tcg-cpus.h" #include "tcg-cpus-icount.h" #include "tcg-cpus-rr.h" static int64_t icount_get_limit(void) { int64_t deadline; if (replay_mode != REPLAY_MODE_PLAY) { /* * Include all the timers, because they may need an attention. * Too long CPU execution may create unnecessary delay in UI. */ deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL, QEMU_TIMER_ATTR_ALL); /* Check realtime timers, because they help with input processing */ deadline = qemu_soonest_timeout(deadline, qemu_clock_deadline_ns_all(QEMU_CLOCK_REALTIME, QEMU_TIMER_ATTR_ALL)); /* * Maintain prior (possibly buggy) behaviour where if no deadline * was set (as there is no QEMU_CLOCK_VIRTUAL timer) or it is more than * INT32_MAX nanoseconds ahead, we still use INT32_MAX * nanoseconds. */ if ((deadline < 0) || (deadline > INT32_MAX)) { deadline = INT32_MAX; } return icount_round(deadline); } else { return replay_get_instructions(); } } static void icount_notify_aio_contexts(void) { /* Wake up other AioContexts. */ qemu_clock_notify(QEMU_CLOCK_VIRTUAL); qemu_clock_run_timers(QEMU_CLOCK_VIRTUAL); } void icount_handle_deadline(void) { assert(qemu_in_vcpu_thread()); int64_t deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL, QEMU_TIMER_ATTR_ALL); if (deadline == 0) { icount_notify_aio_contexts(); } } void icount_prepare_for_run(CPUState *cpu) { int insns_left; /* * These should always be cleared by icount_process_data after * each vCPU execution. However u16.high can be raised * asynchronously by cpu_exit/cpu_interrupt/tcg_cpus_handle_interrupt */ g_assert(cpu_neg(cpu)->icount_decr.u16.low == 0); g_assert(cpu->icount_extra == 0); cpu->icount_budget = icount_get_limit(); insns_left = MIN(0xffff, cpu->icount_budget); cpu_neg(cpu)->icount_decr.u16.low = insns_left; cpu->icount_extra = cpu->icount_budget - insns_left; replay_mutex_lock(); if (cpu->icount_budget == 0 && replay_has_checkpoint()) { icount_notify_aio_contexts(); } } void icount_process_data(CPUState *cpu) { /* Account for executed instructions */ icount_update(cpu); /* Reset the counters */ cpu_neg(cpu)->icount_decr.u16.low = 0; cpu->icount_extra = 0; cpu->icount_budget = 0; replay_account_executed_instructions(); replay_mutex_unlock(); } static void icount_handle_interrupt(CPUState *cpu, int mask) { int old_mask = cpu->interrupt_request; tcg_cpus_handle_interrupt(cpu, mask); if (qemu_cpu_is_self(cpu) && !cpu->can_do_io && (mask & ~old_mask) != 0) { cpu_abort(cpu, "Raised interrupt while not in I/O function"); } } const CpusAccel tcg_cpus_icount = { .create_vcpu_thread = rr_start_vcpu_thread, .kick_vcpu_thread = rr_kick_vcpu_thread, .handle_interrupt = icount_handle_interrupt, .get_virtual_clock = icount_get, .get_elapsed_ticks = icount_get, };