The value is defined in virtio_gpu.h already (changing from 4 to 16).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-6-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
So we can stop rendering for a while in case we have to.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
We'll go take out the commands we receive out of the virt queue and put
them into a linked list, to decouple virtio queue handling from actual
command processing.
Also move cmd processing to new virtio_gpu_handle_ctrl func, so we can
easily kick it from different places.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Add virglrenderer library detection. Add 3d mode to virtio-gpu,
wire up virglrenderer library. When in 3d mode render using the
new context management and texture scanout callbacks.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Switch over to virtio_instance_init_common. Drop duplicate properties
in virtio-gpu-pci and virtio-vga as they are properly aliased now. Also
drop the indirection via DEFINE_VIRTIO_GPU_PROPERTIES, we don't need it
any more as the properties are defined in a single place now.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch adds the core code for virtio gpu emulation,
covering 2d support.
Written by Dave Airlie and Gerd Hoffmann.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>