In my "build everything" tree, changing hw/qdev-properties.h triggers
a recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
Many places including hw/qdev-properties.h (directly or via hw/qdev.h)
actually need only hw/qdev-core.h. Include hw/qdev-core.h there
instead.
hw/qdev.h is actually pointless: all it does is include hw/qdev-core.h
and hw/qdev-properties.h, which in turn includes hw/qdev-core.h.
Replace the remaining uses of hw/qdev.h by hw/qdev-properties.h.
While there, delete a few superfluous inclusions of hw/qdev-core.h.
Touching hw/qdev-properties.h now recompiles some 1200 objects.
Cc: Paolo Bonzini <pbonzini@redhat.com>
Cc: "Daniel P. Berrangé" <berrange@redhat.com>
Cc: Eduardo Habkost <ehabkost@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eduardo Habkost <ehabkost@redhat.com>
Message-Id: <20190812052359.30071-22-armbru@redhat.com>
Drop unnecessary inclusions from headers. Downgrade a few more to
exec/hwaddr.h.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-17-armbru@redhat.com>
Move the complexity of milkymist_tmu2_create() into the
source file. Doing so we avoid to include the X11/OpenGL
headers in all LM32 devices, and we also avoid the duplicate
declaration of glx_fbconfig_attr[] (it is already declared
in hw/display/milkymist-tmu2.c).
Since TYPE_MILKYMIST_TMU2 is now accessible, use it.
Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190130120005.23123-5-philmd@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>