Tracked down with an ugly, brittle and probably buggy Perl script.
Also move includes converted to <...> up so they get included before
ours where that's obviously okay.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Tested-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Spice client needs the whole GL texture dimension to be able to show a
scanout with a monitor offset (different than +0+0).
Furthermore, this fixes a crash when calling surface_{width,height}()
after dpy_gfx_replace_surface(con, NULL) was called in
virgl_cmd_set_scanout()
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-4-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Store some additional state for cursor and resource backing storage,
so we can write out and reload things. Implement vmsave+vmload for
2d mode. Continue blocking live migration in 3d/virgl mode.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1464009727-7753-1-git-send-email-kraxel@redhat.com
The scanout id should not be above the configured num_scanouts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-5-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
So we can stop rendering for a while in case we have to.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Found by Coverity Scan, buf not freed on error.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-15-git-send-email-peter.maydell@linaro.org
Add virglrenderer library detection. Add 3d mode to virtio-gpu,
wire up virglrenderer library. When in 3d mode render using the
new context management and texture scanout callbacks.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>