Commit Graph

3 Commits

Author SHA1 Message Date
Philippe Mathieu-Daudé
6f144ff081 i386/hax: remove duplicated include
this file in include in "target/i386/hax-i386.h":

    #ifdef CONFIG_WIN32
    #include "target/i386/hax-windows.h"
    #endif

which guaranties that sysemu/os-win32.h is previously included (CONFIG_WIN32)

Suggested-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2017-12-18 17:07:02 +03:00
Philippe Mathieu-Daudé
744fc0540d i386/hax: remove duplicated includes
applied using ./scripts/clean-includes

Signed-off-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
2017-12-18 17:07:02 +03:00
Vincent Palatin
47c1c8c12f target/i386: Add Intel HAX files
That's a forward port of the core HAX interface code from the
emu-2.2-release branch in the external/qemu-android repository as used by
the Android emulator.

The original commit was "target/i386: Add Intel HAX to android emulator"
saying:
"""
  Backport of 2b3098ff27bab079caab9b46b58546b5036f5c0c
  from studio-1.4-dev into emu-master-dev

    Intel HAX (harware acceleration) will enhance android emulator performance
    in Windows and Mac OS X in the systems powered by Intel processors with
    "Intel Hardware Accelerated Execution Manager" package installed when
    user runs android emulator with Intel target.

    Signed-off-by: David Chou <david.j.chou@intel.com>
"""

It has been modified to build and run along with the current code base.
The formatting has been fixed to go through scripts/checkpatch.pl,
and the DPRINTF macros have been updated to get the instanciations checked by
the compiler.

The FPU registers saving/restoring has been updated to match the current
QEMU registers layout.

The implementation has been simplified by doing the following modifications:
- removing the code for supporting the hardware without Unrestricted Guest (UG)
  mode (including all the code to fallback on TCG emulation).
- not including the Darwin support (which is not yet debugged/tested).
- simplifying the initialization by removing the leftovers from the Android
  specific code, then trimming down the remaining logic.
- removing the unused MemoryListener callbacks.

Signed-off-by: Vincent Palatin <vpalatin@chromium.org>
Message-Id: <e1023837f8d0e4c470f6c4a3bf643971b2bca5be.1484045952.git.vpalatin@chromium.org>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2017-01-19 22:07:46 +01:00