Remove the now unused TCG globals cpu_F0s, cpu_F0d, cpu_F1s, cpu_F1d.
cpu_M0 is still used by the iwmmxt code, and cpu_V0 and
cpu_V1 are used by both iwmmxt and Neon.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-13-peter.maydell@linaro.org
Remove some old constructns from NEON_2RM_VCVT_F16_F32 code:
* don't use CPU_F0s
* don't use tcg_gen_st_f32
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-12-peter.maydell@linaro.org
Remove some old constructs from NEON_2RM_VCVT_F16_F32 code:
* don't use cpu_F0s
* don't use tcg_gen_ld_f32
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-11-peter.maydell@linaro.org
Stop using cpu_F0s in the Neon VCVT fixed-point operations.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-10-peter.maydell@linaro.org
Stop using cpu_F0s for the Neon f32/s32 VCVT operations.
Since this is the last user of cpu_F0s in the Neon 2rm-op
loop, we can remove the handling code for it too.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-9-peter.maydell@linaro.org
Stop using cpu_F0s for NEON_2RM_VRECPE_F and NEON_2RM_VRSQRTE_F.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-8-peter.maydell@linaro.org
Stop using cpu_F0s for the NEON_2RM_VCVT[ANPM][US] ops.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-7-peter.maydell@linaro.org
Switch NEON_2RM_VRINT* away from using cpu_F0s.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-6-peter.maydell@linaro.org
Switch NEON_2RM_VABS_F away from using cpu_F0s.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-5-peter.maydell@linaro.org
Where Neon instructions are floating point operations, we
mostly use the old VFP utility functions like gen_vfp_abs()
which work on the TCG globals cpu_F0s and cpu_F1s. The
Neon for-each-element loop conditionally loads the inputs
into either a plain old TCG temporary for most operations
or into cpu_F0s for float operations, and similarly stores
back either cpu_F0s or the temporary.
Switch NEON_2RM_VABS_F away from using cpu_F0s, and
update neon_2rm_is_float_op() accordingly.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190613163917.28589-4-peter.maydell@linaro.org
Convert the float-to-integer VCVT instructions to decodetree.
Since these are the last unconverted instructions, we can
delete the old decoder structure entirely now.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VCVT (between floating-point and fixed-point) instructions
to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VJCVT instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VCVT integer-to-float instructions to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VCVT double/single precision conversion insns to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP round-to-integer instructions VRINTR, VRINTZ and
VRINTX to decodetree.
These instructions were only introduced as part of the "VFP misc"
additions in v8A, so we check this. The old decoder's implementation
was incorrectly providing them even for v7A CPUs.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VCVTT and VCVTB instructions which convert from
f32 and f64 to f16 to decodetree.
Since we're no longer constrained to the old decoder's style
using cpu_F0s and cpu_F0d we can perform a direct 16 bit
store of the right half of the input single-precision register
rather than doing a load/modify/store sequence on the full
32 bits.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VCVTT, VCVTB instructions that deal with conversion
from half-precision floats to f32 or 64 to decodetree.
Since we're no longer constrained to the old decoder's style
using cpu_F0s and cpu_F0d we can perform a direct 16 bit
load of the right half of the input single-precision register
rather than loading the full 32 bits and then doing a
separate shift or sign-extension.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP comparison instructions to decodetree.
Note that comparison instructions should not honour the VFP
short-vector length and stride information: they are scalar-only
operations. This applies to all the 2-operand instructions except
for VMOV, VABS, VNEG and VSQRT. (In the old decoder this is
implemented via the "if (op == 15 && rn > 3) { veclen = 0; }" check.)
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VSQRT instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VNEG instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP VABS instruction to decodetree.
Unlike the 3-op versions, we don't pass fpst to the VFPGen2OpSPFn or
VFPGen2OpDPFn because none of the operations which use this format
and support short vectors will need it.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP VMOV (immediate) instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP fused multiply-add instructions (VFNMA, VFNMS,
VFMA, VFMS) to decodetree.
Note that in the old decode structure we were implementing
these to honour the VFP vector stride/length. These instructions
were introduced in VFPv4, and in the v7A architecture they
are UNPREDICTABLE if the vector stride or length are non-zero.
In v8A they must UNDEF if stride or length are non-zero, like
all VFP instructions; we choose to UNDEF always.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VDIV instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VSUB instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VADD instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VNMUL instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VMUL instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP VNMLA instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP VNMLS instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP VMLS instruction to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP VMLA instruction to decodetree.
This is the first of the VFP 3-operand data processing instructions,
so we include in this patch the code which loops over the elements
for an old-style VFP vector operation. The existing code to do this
looping uses the deprecated cpu_F0s/F0d/F1s/F1d TCG globals; since
we are going to be converting instructions one at a time anyway
we can take the opportunity to make the new loop use TCG temporaries,
which means we can do that conversion one operation at a time
rather than needing to do it all in one go.
We include an UNDEF check which was missing in the old code:
short-vector operations (with stride or length non-zero) were
deprecated in v7A and must UNDEF in v8A, so if the MVFR0 FPShVec
field does not indicate that support for short vectors is present
we UNDEF the operations that would use them. (This is a change
of behaviour for Cortex-A7, Cortex-A15 and the v8 CPUs, which
previously were all incorrectly allowing short-vector operations.)
Note that the conversion fixes a bug in the old code for the
case of VFP short-vector "mixed scalar/vector operations". These
happen where the destination register is in a vector bank but
but the second operand is in a scalar bank. For example
vmla.f64 d10, d1, d16 with length 2 stride 2
is equivalent to the pair of scalar operations
vmla.f64 d10, d1, d16
vmla.f64 d8, d3, d16
where the destination and first input register cycle through
their vector but the second input is scalar (d16). In the
old decoder the gen_vfp_F1_mul() operation uses cpu_F1{s,d}
as a temporary output for the multiply, which trashes the
second input operand. For the fully-scalar case (where we
never do a second iteration) and the fully-vector case
(where the loop loads the new second input operand) this
doesn't matter, but for the mixed scalar/vector case we
will end up using the wrong value for later loop iterations.
In the new code we use TCG temporaries and so avoid the bug.
This bug is present for all the multiply-accumulate insns
that operate on short vectors: VMLA, VMLS, VNMLA, VNMLS.
Note 2: the expression used to calculate the next register
number in the vector bank is not in fact correct; we leave
this behaviour unchanged from the old decoder and will
fix this bug later in the series.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Expand out the sequences in the new decoder VLDR/VSTR/VLDM/VSTM trans
functions which perform the memory accesses by going via the TCG
globals cpu_F0s and cpu_F0d, to use local TCG temps instead.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP load/store multiple insns to decodetree.
This includes tightening up the UNDEF checking for pre-VFPv3
CPUs which only have D0-D15 : they now UNDEF for any access
to D16-D31, not merely when the smallest register in the
transfer list is in D16-D31.
This conversion does not try to share code between the single
precision and the double precision versions; this looks a bit
duplicative of code, but it leaves the door open for a future
refactoring which gets rid of the use of the "F0" registers
by inlining the various functions like gen_vfp_ld() and
gen_mov_F0_reg() which are hiding "if (dp) { ... } else { ... }"
conditionalisation.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP single load/store insns VLDR and VSTR to decodetree.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VFP two-register transfer instructions to decodetree
(in the v8 Arm ARM these are the "Advanced SIMD and floating-point
64-bit move" encoding group).
Again, we expand out the sequences involving gen_vfp_msr() and
gen_msr_vfp().
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the "single-precision" register moves to decodetree:
* VMSR
* VMRS
* VMOV between general purpose register and single precision
Note that the VMSR/VMRS conversions make our handling of
the "should this UNDEF?" checks consistent between the two
instructions:
* VMSR to MVFR0, MVFR1, MVFR2 now UNDEF from EL0
(previously was a nop)
* VMSR to FPSID now UNDEFs from EL0 or if VFPv3 or better
(previously was a nop)
* VMSR to FPINST and FPINST2 now UNDEF if VFPv3 or better
(previously would write to the register, which had no
guest-visible effect because we always UNDEF reads)
We also tighten up the decode: we were previously underdecoding
some SBZ or SBO bits.
The conversion of VMOV_single includes the expansion out of the
gen_mov_F0_vreg()/gen_vfp_mrs() and gen_mov_vreg_F0()/gen_vfp_msr()
sequences into the simpler direct load/store of the TCG temp via
neon_{load,store}_reg32(): we know in the new function that we're
always single-precision, we don't need to use the old-and-deprecated
cpu_F0* TCG globals, and we don't happen to have the declaration of
gen_vfp_msr() and gen_vfp_mrs() at the point in the file where the
new function is.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the "double-precision" register moves to decodetree:
this covers VMOV scalar-to-gpreg, VMOV gpreg-to-scalar and VDUP.
Note that the conversion process has tightened up a few of the
UNDEF encoding checks: we now correctly forbid:
* VMOV-to-gpr with U:opc1:opc2 == 10x00 or x0x10
* VMOV-from-gpr with opc1:opc2 == 0x10
* VDUP with B:E == 11
* VDUP with Q == 1 and Vn<0> == 1
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
---
The accesses of elements < 32 bits could be improved by doing
direct ld/st of the right size rather than 32-bit read-and-shift
or read-modify-write, but we leave this for later cleanup,
since this series is generally trying to stick to fixing
the decode.
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
The current VFP code has two different idioms for
loading and storing from the VFP register file:
1 using the gen_mov_F0_vreg() and similar functions,
which load and store to a fixed set of TCG globals
cpu_F0s, CPU_F0d, etc
2 by direct calls to tcg_gen_ld_f64() and friends
We want to phase out idiom 1 (because the use of the
fixed globals is a relic of a much older version of TCG),
but idiom 2 is quite longwinded:
tcg_gen_ld_f64(tmp, cpu_env, vfp_reg_offset(true, reg))
requires us to specify the 64-bitness twice, once in
the function name and once by passing 'true' to
vfp_reg_offset(). There's no guard against accidentally
passing the wrong flag.
Instead, let's move to a convention of accessing 64-bit
registers via the existing neon_load_reg64() and
neon_store_reg64(), and provide new neon_load_reg32()
and neon_store_reg32() for the 32-bit equivalents.
Implement the new functions and use them in the code in
translate-vfp.inc.c. We will convert the rest of the VFP
code as we do the decodetree conversion in subsequent
commits.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Move the trans_*() functions we've just created from translate.c
to translate-vfp.inc.c. This is pure code motion with no textual
changes (this can be checked with 'git show --color-moved').
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VCVTA/VCVTN/VCVTP/VCVTM instructions to decodetree.
trans_VCVT() is temporarily left in translate.c.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VRINTA/VRINTN/VRINTP/VRINTM instructions to decodetree.
Again, trans_VRINT() is temporarily left in translate.c.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VMINNM and VMAXNM instructions to decodetree.
As with VSEL, we leave the trans_VMINMAXNM() function
in translate.c for the moment.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Convert the VSEL instructions to decodetree.
We leave trans_VSEL() in translate.c for now as this allows
the patch to show just the changes from the old handle_vsel().
In the old code the check for "do D16-D31 exist" was hidden in
the VFP_DREG macro, and assumed that VFPv3 always implied that
D16-D31 exist. In the new code we do the correct ID register test.
This gives identical behaviour for most of our CPUs, and fixes
previously incorrect handling for Cortex-R5F, Cortex-M4 and
Cortex-M33, which all implement VFPv3 or better with only 16
double-precision registers.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Factor out the VFP access checking code so that we can use it in the
leaf functions of the decodetree decoder.
We call the function full_vfp_access_check() so we can keep
the more natural vfp_access_check() for a version which doesn't
have the 'ignore_vfp_enabled' flag -- that way almost all VFP
insns will be able to use vfp_access_check(s) and only the
special-register access function will have to use
full_vfp_access_check(s, ignore_vfp_enabled).
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Add the infrastructure for building and invoking a decodetree decoder
for the AArch32 VFP encodings. At the moment the new decoder covers
nothing, so we always fall back to the existing hand-written decode.
We need to have one decoder for the unconditional insns and one for
the conditional insns, as otherwise the patterns for conditional
insns would incorrectly match against the unconditional ones too.
Since translate.c is over 14,000 lines long and we're going to be
touching pretty much every line of the VFP code as part of the
decodetree conversion, we create a new translate-vfp.inc.c to hold
the code which deals with VFP in the new scheme. It should be
possible to convert this into a standalone translation unit
eventually, but the conversion process will be much simpler if we
simply #include it midway through translate.c to start with.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
This replaces 3 target-specific implementations for BIT, BIF, and BSL.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 20190518191934.21887-3-richard.henderson@linaro.org
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Cleanup in the boilerplate that each target must define.
Replace arm_env_get_cpu with env_archcpu. The combination
CPU(arm_env_get_cpu) should have used ENV_GET_CPU to begin;
use env_cpu now.
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>