DisplayChangeListener gets a new QemuConsole field, which can be set to
non-NULL before registering. This will pin the QemuConsole, so that
particular DisplayChangeListener will not follow console switches.
spice+gtk (which don't support text console input anyway) are switched
over to be pinned to console 0, which usually is the graphical display.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Pass a single GraphicHwOps struct pointer to graphic_console_init,
instead of a bunch of function pointers.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Screendumps are alot simpler as we can update non-active
QemuConsoles now. So we only need to update the QemuConsole
we want write out, then dump the DisplaySurface content into
a ppm file. Done.
No console switching needed. No special support code in the
gfx card emulation needed. Zap it all. Also move ppm_save
out of the vga code and next to the qmp_screendump function.
For now screen dumping is limited to console #0 (like it used
to be), even though it is dead simple to extend it to other
consoles. I wanna finish the console cleanup before setting
new qapi interfaces into stone.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>
Add QemuConsole parameter to vga_hw_*, so the interface allows to update
non-active consoles (the actual code can't handle this yet, see next
patch). Passing NULL is allowed and updates the active console, like
the functions do today.
While touching all vga_hw_* calls anyway rename that to the functions to
hardware-neutral graphics_hw_*
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>