Don't call curses_resize() at the end of curses_display_init() as height
and width are not yet defined. It will be called later by code from
vl.c.
This save 250MB of memory when using -curses.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Hi all,
this patch adds a DisplayAllocator interface that allows display
frontends (sdl in particular) to provide a preallocated display buffer
for the graphical backend to use.
Whenever a graphical backend cannot use
qemu_create_displaysurface_from because its own internal pixel format
cannot be exported directly (text mode or graphical mode with color
depth 8 or 24), it creates another display buffer in memory using
qemu_create_displaysurface and does the conversion.
This new buffer needs to be blitted into the sdl surface buffer every time
we need to update portions of the screen.
We can avoid this using the DisplayAllocator interace: sdl provides its
own implementation of qemu_create_displaysurface, giving back the sdl
surface buffer directly (as we used to do before the DisplayState
changes).
Since the buffer returned by sdl could be in bgr format we need to put
back in the handlers of that case.
This approach is good if the two following conditions are true:
1) the sdl surface is a software surface that resides in main memory;
2) the host display color depth is either 16 or 32 bpp.
If first condition is false we can have bad performances using sdl
and vnc together.
If the second condition is false performances are certainly not going to
improve but they shouldn't get worse either.
The first condition is always true, at least on linux/X11 systems; but I
believe is true also on other platforms.
The second condition is true in the vast majority of the cases.
This patch should also have the good side effect of solving the sdl
2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not
going to be called anymore when the guest is in text mode or 24bpp.
However the root problem is still present so I suspect we may
still see some slowness on MacOS when the guest is in 32 or 16 bpp.
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
Each of the graphical frontends #include a .c file, for keymap code
resulting in duplicated definitions & duplicated compiled code. A
couple of small changes allowed this to be sanitized, so instead of
doing a #include "keymaps.c", duplicating all code, we can have a
shared keymaps.h file, and only compile code once. This allows the
next patch to move the VncState struct out into a header file without
causing clashing definitions.
Makefile | 9 +++++---
b/keymaps.h | 60 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
curses.c | 3 --
curses_keys.h | 9 +++-----
keymaps.c | 45 ++++++++++++++++---------------------------
sdl.c | 3 --
sdl_keysym.h | 7 ++----
vnc.c | 5 +---
vnc_keysym.h | 7 ++----
9 files changed, 97 insertions(+), 51 deletions(-)
Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6721 c046a42c-6fe2-441c-8c8c-71466251a162
Hi all,
this patch fixes the curses interface: when we switch from one console
to another we need to change the displaystate width and height even
though in the curses case the backing buffer remains of the same size.
I am also putting back the call to text_console_resize in
text_console_invalidate so that resizeable text consoles can be properly
handled.
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6389 c046a42c-6fe2-441c-8c8c-71466251a162
This patch changes the DisplayState interface adding support for
multiple frontends at the same time (sdl and vnc) and implements most
of the benefit of the shared_buf patch without the added complexity.
Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is
also responsible for allocating the data and setting the depth.
Vga.c (or another backend) will do any necessary conversion.
The idea is to change it so that is vga.c (or another backend) together
with console.c that fully manage the DisplayState interface allocating
data and setting the depth (either 16 or 32 bit, if the guest uses a
different resolution or is in text mode, vga.c (or another backend) is
in charge of doing the conversion seamlessly).
The other idea is that DisplayState supports *multiple* frontends
like sdl and vnc; each of them can register some callbacks to be called
when a display event occurs.
The interesting changes are:
- the new structures and related functions in console.h and console.c
in particular the following functions are very helpful to manage a
DisplaySurface:
qemu_create_displaysurface
qemu_resize_displaysurface
qemu_create_displaysurface_from
qemu_free_displaysurface
- console_select and qemu_console_resize in console.c
this two functions manage multiple consoles on a single host display
- moving code around in hw/vga.c
as for the shared_buf patch this is necessary to be able to handle a dynamic
DisplaySurface bpp
- changes to vga_draw_graphic in hw/vga.c
this is the place where the DisplaySurface buffer is shared with the
videoram, when possible;
Compared to the last version the only changes are:
- do not remove support to dpy_copy in cirrus_vga
- change the name of the displaysurface handling functions
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
This partially reverts r4812 to fix an issue highlighted by Ryan Harper
with all vc's being fixed size which prevented backends with resizable
window (curses) from displaying okay.
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5309 c046a42c-6fe2-441c-8c8c-71466251a162
This patch makes qemu handle signals better. It sets the request_shutdown
flag, making the main_loop exit and qemu taking the usual exit route, with
atexit handlers being called and so on, instead of qemu just being killed
by the signal.
To avoid calling vm_start() from the signal handler main_loop() got an
additional check so qemu_system_shutdown_request() works even when the
vm is in stopped state.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5055 c046a42c-6fe2-441c-8c8c-71466251a162