In my "build everything" tree, changing hw/hw.h triggers a recompile
of some 2600 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).
The previous commits have left only the declaration of hw_error() in
hw/hw.h. This permits dropping most of its inclusions. Touching it
now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-19-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
In my "build everything" tree, changing migration/vmstate.h triggers a
recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
hw/hw.h supposedly includes it for convenience. Several other headers
include it just to get VMStateDescription. The previous commit made
that unnecessary.
Include migration/vmstate.h only where it's still needed. Touching it
now recompiles only some 1600 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-16-armbru@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
In my "build everything" tree, changing hw/irq.h triggers a recompile
of some 5400 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).
hw/hw.h supposedly includes it for convenience. Several other headers
include it just to get qemu_irq and.or qemu_irq_handler.
Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to
qemu/typedefs.h, and then include hw/irq.h only where it's still
needed. Touching it now recompiles only some 500 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-13-armbru@redhat.com>
Move the complexity of milkymist_tmu2_create() into the
source file. Doing so we avoid to include the X11/OpenGL
headers in all LM32 devices, and we also avoid the duplicate
declaration of glx_fbconfig_attr[] (it is already declared
in hw/display/milkymist-tmu2.c).
Since TYPE_MILKYMIST_TMU2 is now accessible, use it.
Signed-off-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-id: 20190130120005.23123-5-philmd@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This cleanup makes the number of objects depending on qapi/error.h
drop from 1910 (out of 4743) to 1612 in my "build everything" tree.
While there, separate #include from file comment with a blank line,
and drop a useless comment on why qemu/osdep.h is included first.
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20180201111846.21846-5-armbru@redhat.com>
[Semantic conflict with commit 34e304e975 resolved, OSX breakage fixed]
Don't truncate the multiplication and do a 64 bit one instead
because the result is stored in a 64 bit variable.
This fixes a similar coverity warning to commits 237a8650d6 and
4382fa6554, in a similar way, and is the final third of the fix for
coverity CID 1167561 (hopefully!).
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Acked-by: Michael Walle <michael@walle.cc>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Pick a uniform chardev type name.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Don't truncate the multiplication and do a 64 bit one instead
because the result is stored in a 64 bit variable.
This fixes a similar coverity warning to commit 237a8650d6,
in a similar way, and is the other half of the fix for
coverity CID 1167561.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Acked-by: Michael Walle <michael@walle.cc>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
Don't truncate the multiplication and do a 64 bit one instead because
because the result is stored in a 64 bit variable.
Spotted by coverity, CID 1167561.
Signed-off-by: Michael Walle <michael@walle.cc>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Michael Tokarev <mjt@tls.msk.ru>
The old milkymist.org domain just forwards to mm-labs.hk nowadays. I've
created a mirror of the documents.
Signed-off-by: Michael Walle <michael@walle.cc>
* Drop the old SysBus init function and use instance_init
* Move tmu2_glx_init into realize stage
Signed-off-by: xiaoqiang zhao <zxq_yx_007@163.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Acked-by: Michael Walle <michael@walle.cc>
Tested-by: Michael Walle <michael@walle.cc>
Signed-off-by: Michael Walle <michael@walle.cc>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-5-git-send-email-peter.maydell@linaro.org
We now use epoxy to load opengl libraries. This means we don't need to
link opengl libraries directly if interfaces handled by epoxy. With
this, we just need epoxy headers and epoxy's *.so to build.
Tested with epoxy-1.3.1.
- sdl2/gtk/console egl stuff doesn't require other than epoxy
- milkymist-tmu2 glx stuff doesn't require other than epoxy
(lm32 test is limited, because can't find mmone-bios.bin, so just test
to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest")
Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
[ lm32 tested by kraxel ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
After previous Peter patch, they are redundant. This way we don't
assign them except when needed. Once there, there were lots of case
where the ".fields" indentation was wrong:
.fields = (VMStateField []) {
and
.fields = (VMStateField []) {
Change all the combinations to:
.fields = (VMStateField[]){
The biggest problem (appart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.
Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>