Add a vmstate_lm32_cpu referencing the previous VMStateDescription as a
sub-struct and hook it up to CPUClass::vmsd. Drop cpu_{save,load}().
Acked-by: Michael Walle <michael@walle.cc>
Signed-off-by: Andreas Färber <afaerber@suse.de>
This removes a global per-target function and thus takes us one step
closer to compiling multiple targets into one executable.
It will also allow to override the interrupt handling for certain CPU
families.
Signed-off-by: Andreas Färber <afaerber@suse.de>
Introduce ENV_OFFSET macros which can be used in non-target-specific
code that needs to generate TCG instructions which reference CPUState
fields given the cpu_env register that TCG targets set up with a
pointer to the CPUArchState struct.
Signed-off-by: Andreas Färber <afaerber@suse.de>
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Introduce a realizefn and set realized = true in cpu_lm32_init().
Also move cpu_reset() call from initfn to realizefn.
Signed-off-by: Andreas Färber <afaerber@suse.de>
Embed CPULM32State as first member of QOM LM32CPU.
Let CPUClass::reset() call cpu_state_reset() for now.
Signed-off-by: Andreas Färber <afaerber@suse.de>
Acked-by: Michael Walle <michael@walle.cc>