Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-21-git-send-email-peter.maydell@linaro.org
Current text_console_update() writes totally broken color attributes
to console_write_ch(). The format now is writing,
[WRONG]
bold << 21 | fg << 12 | bg << 8 | char
fg == 3bits curses color number
bg == 3bits curses color number
I can't see this format is where come from. Anyway, this doesn't work
at all.
What curses expects is actually (and vga.c is using),
[RIGHT]
bold << 21 | bg << 11 | fg << 8 | char
fg == 3bits vga color number
bg == 3bits vga color number
And curses set COLOR_PAIR() up to match this format, and curses's
chtype. I.e,
bold | color_pair | char
color_pair == (bg << 3 | fg)
To fix, this simply uses VGA color number everywhere except curses.c
internal. Then, convert it to above [RIGHT] format to write by
console_write_ch(). And as bonus, this reduces to expose curses define
to other parts (removes COLOR_* from console.c).
[Tested the first line is displayed as white on blue back for monitor
in curses console]
Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
Message-id: 87r3j95407.fsf@mail.parknet.co.jp
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
After previous Peter patch, they are redundant. This way we don't
assign them except when needed. Once there, there were lots of case
where the ".fields" indentation was wrong:
.fields = (VMStateField []) {
and
.fields = (VMStateField []) {
Change all the combinations to:
.fields = (VMStateField[]){
The biggest problem (appart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.
Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Pass a single GraphicHwOps struct pointer to graphic_console_init,
instead of a bunch of function pointers.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Screendumps are alot simpler as we can update non-active
QemuConsoles now. So we only need to update the QemuConsole
we want write out, then dump the DisplaySurface content into
a ppm file. Done.
No console switching needed. No special support code in the
gfx card emulation needed. Zap it all. Also move ppm_save
out of the vga code and next to the qmp_screendump function.
For now screen dumping is limited to console #0 (like it used
to be), even though it is dead simple to extend it to other
consoles. I wanna finish the console cleanup before setting
new qapi interfaces into stone.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Tested-by: Igor Mitsyanko <i.mitsyanko@gmail.com>