Commit Graph

4 Commits

Author SHA1 Message Date
Alex Bennée
cfd405eae6 accel/tcg: allow plugin instrumentation to be disable via cflags
When icount is enabled and we recompile an MMIO access we end up
double counting the instruction execution. To avoid this we introduce
the CF_MEMI cflag which only allows memory instrumentation for the
next TB (which won't yet have been counted). As this is part of the
hashed compile flags we will only execute the generated TB while
coming out of a cpu_io_recompile.

While we are at it delete the old TODO. We might as well keep the
translation handy as it's likely you will repeatedly hit it on each
MMIO access.

Reported-by: Aaron Lindsay <aaron@os.amperecomputing.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Tested-by: Aaron Lindsay <aaron@os.amperecomputing.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20210213130325.14781-21-alex.bennee@linaro.org>
2021-02-18 08:19:23 +00:00
Alex Bennée
0d6e6cb779 accel/tcg/plugin-gen: fix the call signature for inline callbacks
A recent change to the handling of constants in TCG changed the
pattern of ops emitted for a constant add. We no longer emit a mov and
the constant can be applied directly to the TCG_op_add arguments. This
was causing SEGVs when running the insn plugin with arg=inline. Fix
this by updating copy_add_i64 to do the right thing while also adding
a comment at the top of the append section as an aide memoir if
something like this happens again.

Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Cc: Emilio G. Cota <cota@braap.org>
Message-Id: <20210213130325.14781-10-alex.bennee@linaro.org>
2021-02-18 08:17:32 +00:00
Richard Henderson
80c44bba42 tcg: Use tcg_constant_{i32,i64} with tcg plugins
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2021-01-13 08:39:08 -10:00
Emilio G. Cota
38b47b19ec plugin-gen: add module for TCG-related code
We first inject empty instrumentation from translator_loop.
After translation, we go through the plugins to see what
they want to register for, filling in the empty instrumentation.
If if turns out that some instrumentation remains unused, we
remove it.

This approach supports the following features:

- Inlining TCG code for simple operations. Note that we do not
  export TCG ops to plugins. Instead, we give them a C API to
  insert inlined ops. So far we only support adding an immediate
  to a u64, e.g. to count events.

- "Direct" callbacks. These are callbacks that do not go via
  a helper. Instead, the helper is defined at run-time, so that
  the plugin code is directly called from TCG. This makes direct
  callbacks as efficient as possible; they are therefore used
  for very frequent events, e.g. memory callbacks.

- Passing the host address to memory callbacks. Most of this
  is implemented in a later patch though.

- Instrumentation of memory accesses performed from helpers.
  See the corresponding comment, as well as a later patch.

Signed-off-by: Emilio G. Cota <cota@braap.org>
[AJB: add alloc_tcg_plugin_context, use glib, rm hwaddr]
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
2019-10-28 15:12:38 +00:00