Assume that in absolute mode the guest cursor always follows host cursor
and there's no need to move host cursor. This avoids a strange feedback
loop.
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6477 c046a42c-6fe2-441c-8c8c-71466251a162
width and height were never set which means that host coordinates were
divided by -1 instead of (width - 1) / 0x7fff.
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6476 c046a42c-6fe2-441c-8c8c-71466251a162
This patch changes the DisplayState interface adding support for
multiple frontends at the same time (sdl and vnc) and implements most
of the benefit of the shared_buf patch without the added complexity.
Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is
also responsible for allocating the data and setting the depth.
Vga.c (or another backend) will do any necessary conversion.
The idea is to change it so that is vga.c (or another backend) together
with console.c that fully manage the DisplayState interface allocating
data and setting the depth (either 16 or 32 bit, if the guest uses a
different resolution or is in text mode, vga.c (or another backend) is
in charge of doing the conversion seamlessly).
The other idea is that DisplayState supports *multiple* frontends
like sdl and vnc; each of them can register some callbacks to be called
when a display event occurs.
The interesting changes are:
- the new structures and related functions in console.h and console.c
in particular the following functions are very helpful to manage a
DisplaySurface:
qemu_create_displaysurface
qemu_resize_displaysurface
qemu_create_displaysurface_from
qemu_free_displaysurface
- console_select and qemu_console_resize in console.c
this two functions manage multiple consoles on a single host display
- moving code around in hw/vga.c
as for the shared_buf patch this is necessary to be able to handle a dynamic
DisplaySurface bpp
- changes to vga_draw_graphic in hw/vga.c
this is the place where the DisplaySurface buffer is shared with the
videoram, when possible;
Compared to the last version the only changes are:
- do not remove support to dpy_copy in cirrus_vga
- change the name of the displaysurface handling functions
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
Do not handle bgr host displays in the backends.
Right now a bgr flag exists so that sdl can set it, if the SDL_Surface
is bgr.
Afterwards the graphic device (e.g. vga.c) does the needed conversion.
With this patch series is sdl that is responsible for rendering the format
provided by the graphic device that must provide a DisplaySurface
(ds->surface) in 16 or 32 bpp, rgb.
Afterwards sdl creates a SDL_Surface from the given DisplaySurface and
blits it into the main SDL_Surface using SDL_BlitSurface.
Everything is handled by sdl transparently, because SDL_BlitSurface is
perfectly capable of handling bgr displays by itself.
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6335 c046a42c-6fe2-441c-8c8c-71466251a162
If a X window is not viewable, XGrabPointer() fails and
returns GrabNotViewable. SDL's X backend currently handles
this by retrying the grab until the window becomes viewable
again.
This means e.g. if you Ctrl-Alt-RightArrow to switch
workspaces, QEMU tries to grab, SDL blocks because the
window isn't viewable and your guest stops executing until
you switch back to that workspace again.
See this Fedora bug for the gory details:
https://bugzilla.redhat.com/480065
Some SDL backends will return SDL_GRAB_OFF from
SDL_WM_GrabInput(), so the fix is to make the X backend do
this if the grab fails.
The only side-effect in QEMU is that if SDL_WM_GrabInput()
fails we still change the window title to indicate that it's
grabbed, when in fact it's not. This patch fixes that minor
issue.
Signed-off-by: Mark McLoughlin <markmc@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6325 c046a42c-6fe2-441c-8c8c-71466251a162
Add idle field to DisplayState struct, so drivers can figure
the display is idle and take advantage of that.
The xen framebuffer driver will use this to communicate the
idle state to the guest, so it knows it can stop doing updates
to a virtual display which is invisible anyway.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Samuel Thibault <samuel.thibault@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5056 c046a42c-6fe2-441c-8c8c-71466251a162
This patch makes qemu handle signals better. It sets the request_shutdown
flag, making the main_loop exit and qemu taking the usual exit route, with
atexit handlers being called and so on, instead of qemu just being killed
by the signal.
To avoid calling vm_start() from the signal handler main_loop() got an
additional check so qemu_system_shutdown_request() works even when the
vm is in stopped state.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5055 c046a42c-6fe2-441c-8c8c-71466251a162
When SDL is invisible/minimized, there is no need to keep calling the
VGA refresh 33 times per second. This patch reduces in that case the
rate to 2 times per second, which should be responsive enough for the
un-minimizing event.
(Samuel Thibault)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4050 c046a42c-6fe2-441c-8c8c-71466251a162