Forcibly convert it to a vmstate wrapper; proper conversion
comes later.
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
virgl conditionally registers a vmstate as unmigratable when virgl
is enabled; instead use the migrate_add_blocker mechanism.
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Tracked down with an ugly, brittle and probably buggy Perl script.
Also move includes converted to <...> up so they get included before
ours where that's obviously okay.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Tested-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
In virgl_cmd_resource_flush(), when several consoles are updated, it
needs to keep blocking until all spice gl draws are done. This fixes an
assert() in spice when using multiple monitors with virgl.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-2-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Store some additional state for cursor and resource backing storage,
so we can write out and reload things. Implement vmsave+vmload for
2d mode. Continue blocking live migration in 3d/virgl mode.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1464009727-7753-1-git-send-email-kraxel@redhat.com
Commit "ca58b45 ui/virtio-gpu: add and use qemu_create_displaysurface_pixman"
breaks scanouts which use a region of the underlying resource only.
So, we need another way to handle the underlying issue. Lets create a
new pixman image, grab a reference on the pixman providing the
underlying storage, hook up a destroy callback which releases the
reference. That way regions work again and releasing the backing
storage should still be impossible thanks to the extra reference we are
holding.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1464597655-26341-1-git-send-email-kraxel@redhat.com
The value is defined in virtio_gpu.h already (changing from 4 to 16).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-6-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The scanout id should not be above the configured num_scanouts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-5-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Before accessing the g->scanout array, in order to avoid potential
out-of-bounds access.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1463653560-26958-2-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Feeling a bit nervous putting the full live migration support
patch (https://patchwork.ozlabs.org/patch/606902/) in that
late in the 2.6 devel cycle as it carries some non-trivial
changes. So disable migration in case virtio-gpu is present
for now.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Add a the new qemu_create_displaysurface_pixman function, to create
a DisplaySurface backed by an existing pixman image. In that case
there is no need to create a new pixman image pointing to the same
backing storage. We can just use the existing image directly.
This does not only simplify things a bit, but most importantly it
gets the reference counting right, so the backing storage for the
pixman image wouldn't be released underneath us.
Use new function in virtio-gpu, where using it actually fixes
use-after-free crashes.
Cc: qemu-stable@nongnu.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 1459499240-742-1-git-send-email-kraxel@redhat.com
The return code of virtqueue_pop/vring_pop is unused except to check for
errors or 0. We can thus easily move allocation inside the functions
and just return a pointer to the VirtQueueElement.
The advantage is that we will be able to allocate only the space that
is needed for the actual size of the s/g list instead of the full
VIRTQUEUE_MAX_SIZE items. Currently VirtQueueElement takes about 48K
of memory, and this kind of allocation puts a lot of stress on malloc.
By cutting the size by two or three orders of magnitude, malloc can
use much more efficient algorithms.
The patch is pretty large, but changes to each device are testable
more or less independently. Splitting it would mostly add churn.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Cornelia Huck <cornelia.huck@de.ibm.com>
So we can stop rendering for a while in case we have to.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
We'll go take out the commands we receive out of the virt queue and put
them into a linked list, to decouple virtio queue handling from actual
command processing.
Also move cmd processing to new virtio_gpu_handle_ctrl func, so we can
easily kick it from different places.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453832250-766-15-git-send-email-peter.maydell@linaro.org
Add virglrenderer library detection. Add 3d mode to virtio-gpu,
wire up virglrenderer library. When in 3d mode render using the
new context management and texture scanout callbacks.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
For symmetry reasons: virtio_gpu_create_mapping_iov() allocates it so
virtio_gpu_cleanup_mapping_iov() should free it, otherwise it's easy to
miss a free() needed and leak memory.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Jason Wang <jasowang@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Switch over to virtio_instance_init_common. Drop duplicate properties
in virtio-gpu-pci and virtio-vga as they are properly aliased now. Also
drop the indirection via DEFINE_VIRTIO_GPU_PROPERTIES, we don't need it
any more as the properties are defined in a single place now.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch adds the core code for virtio gpu emulation,
covering 2d support.
Written by Dave Airlie and Gerd Hoffmann.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>