Another possibility is to use tg->lock, which we're holding anyway in
both schedule_next_request and throttle_group_co_io_limits_intercept.
This would require open-coding the CoQueue however, so I've chosen this
alternative.
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20170605123908.18777-10-pbonzini@redhat.com>
Signed-off-by: Fam Zheng <famz@redhat.com>
Prepare for removing this function; always restart throttled requests
from coroutine context. This will matter when restarting throttled
requests will have to acquire a CoMutex.
Reviewed-by: Alberto Garcia <berto@igalia.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20170605123908.18777-9-pbonzini@redhat.com>
Signed-off-by: Fam Zheng <famz@redhat.com>
Starting all waiting coroutines from bdrv_drain_all is unnecessary;
throttle_group_co_io_limits_intercept calls schedule_next_request as
soon as the coroutine restarts, which in turn will restart the next
request if possible.
If we only start the first request and let the coroutines dance from
there the code is simpler and there is more reuse between
throttle_group_config, throttle_group_restart_blk and timer_cb. The
next patch will benefit from this.
We also stop accessing from throttle_group_restart_blk the
blkp->throttled_reqs CoQueues even when there was no
attached throttling group. This worked but is not pretty.
The only thing that can interrupt the dance is the QEMU_CLOCK_VIRTUAL
timer when switching from one block device to the next, because the
timer is set to "now + 1" but QEMU_CLOCK_VIRTUAL might not be running.
Set that timer to point in the present ("now") rather than the future
and things work.
Reviewed-by: Alberto Garcia <berto@igalia.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20170605123908.18777-8-pbonzini@redhat.com>
Signed-off-by: Fam Zheng <famz@redhat.com>
All that CoQueue needs in order to become thread-safe is help
from an external mutex. Add this to the API.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Fam Zheng <famz@redhat.com>
Message-id: 20170213181244.16297-6-pbonzini@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Reviewed-by: Fam Zheng <famz@redhat.com>
Reviewed-by: Daniel P. Berrange <berrange@redhat.com>
Message-id: 20170213135235.12274-13-pbonzini@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
In 27ccdd5259 the throttling fields were
moved from BlockDriverState to BlockBackend. However in a few cases
the code started using throttling fields from the active BlockBackend
instead of the round-robin token, making the algorithm behave
incorrectly.
This can cause starvation if there's a throttling group with several
drives but only one of them has I/O.
Cc: qemu-stable@nongnu.org
Reported-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Alberto Garcia <berto@igalia.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
This patch changes where the throttling state is stored (used to be the
BlockDriverState, now it is the BlockBackend), but it doesn't actually
make it a BB level feature yet. For example, throttling is still
disabled when the BDS is detached from the BB.
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Acked-by: Stefan Hajnoczi <stefanha@redhat.com>
As a first step towards moving I/O throttling to the BlockBackend level,
this patch changes all pointers in struct ThrottleGroup from referencing
a BlockDriverState to referencing a BlockBackend.
This change is valid because we made sure that throttling can only be
enabled on BDSes which have a BB attached.
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Reviewed-by: Alberto Garcia <berto@igalia.com>
Acked-by: Stefan Hajnoczi <stefanha@redhat.com>
Extract the handling of throttling from bdrv_flush_io_queue. These
new functions will soon become BdrvChildRole callbacks, as they can
be generalized to "beginning of drain" and "end of drain".
Reviewed-by: Alberto Garcia <berto@igalia.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Acked-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
We want to remove throttled_reqs from block/io.c. This is the easy
part---hide the handling of throttled_reqs during disable/enable of
throttling within throttle-groups.c.
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Acked-by: Stefan Hajnoczi <stefanha@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
throttle_group_unregister_bs() removes a BlockDriverState from its
throttling group and destroys the timers. This means that there must
be no pending throttled requests at that point (because it would be
impossible to complete them), so the caller has to drain them first.
At the moment throttle_group_unregister_bs() is only called from
bdrv_io_limits_disable(), which already takes care of draining the
requests, so there's nothing to worry about, but this patch makes
this invariant explicit in the documentation and adds the relevant
assertions.
Signed-off-by: Alberto Garcia <berto@igalia.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
The group throttling code was always meant to handle its locking
internally. However, bdrv_swap() was touching the ThrottleGroup
structure directly and therefore needed an API for that.
Now that bdrv_swap() no longer exists there's no need for the
throttle_group_lock() API anymore.
Signed-off-by: Alberto Garcia <berto@igalia.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Throttle groups are not necessarily referenced by BDSs alone; a later
patch will essentially allow BBs to reference them, too. Make the
ref/unref functions public so that reference can be properly accounted
for.
Their interface is slightly adjusted in that they return and take a
ThrottleState pointer, respectively, instead of a ThrottleGroup pointer.
Functionally, they are equivalent, but since ThrottleGroup is not meant
to be used outside of block/throttle-groups.c, ThrottleState is easier
to handle.
Signed-off-by: Max Reitz <mreitz@redhat.com>
Reviewed-by: Kevin Wolf <kwolf@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Calling throttle_group_config() cancels all timers from a particular
BlockDriverState, so any_timer_armed[] should be updated accordingly.
However, with the current code it may happen that a timer is armed in
a different BlockDriverState from the same group, so any_timer_armed[]
would be set to false in a situation where there is still a timer
armed.
The consequence is that we might end up with two timers armed. This
should not have any noticeable impact however, since all accesses to
the ThrottleGroup are protected by a lock, and the situation would
become normal again shortly thereafter as soon as all timers have been
fired.
The correct way to solve this is to check that we're actually
cancelling a timer before updating any_timer_armed[].
Signed-off-by: Alberto Garcia <berto@igalia.com>
Message-id: 1434382875-3998-1-git-send-email-berto@igalia.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
bdrv_swap() touches the fields of a BlockDriverState that are
protected by the ThrottleGroup lock. Although those fields end up in
their original place, they are temporarily swapped in the process,
so there's a chance that an operation on a member of the same group
happening on a different thread can try to use them.
Signed-off-by: Alberto Garcia <berto@igalia.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: d92dc40d7c4f1fc5cda5cbbf4ffb7a4670b79d17.1433779731.git.berto@igalia.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
The throttle group support use a cooperative round robin scheduling
algorithm.
The principles of the algorithm are simple:
- Each BDS of the group is used as a token in a circular way.
- The active BDS computes if a wait must be done and arms the right
timer.
- If a wait must be done the token timer will be armed so the token
will become the next active BDS.
Signed-off-by: Alberto Garcia <berto@igalia.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: f0082a86f3ac01c46170f7eafe2101a92e8fde39.1433779731.git.berto@igalia.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>