Commit Graph

17 Commits

Author SHA1 Message Date
Pavel Dovgalyuk
d873fe0376 replay: flush events when exiting
This patch adds events processing when emulation finishes instead
of just cleaning the queue. Now the bdrv coroutines will be in consistent
state when emulator closes. It allows correct polling of the block layer
at exit.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180912081859.3228.79735.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2018-10-02 19:08:51 +02:00
Pavel Dovgalyuk
0b30dc0164 replay: save vmstate of the asynchronous events
This patch fixes saving and loading the snapshots in the replay mode.
It is required for the snapshots created in the moment when the header
of the asynchronous event is read. This information was not saved in
the snapshot. After loading the vmstate replay continued with the file offset
passed the event header. The event header is lost in this case and replay
hangs.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Message-Id: <20180227095322.1060.53929.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2018-03-12 17:10:38 +01:00
Pavel Dovgalyuk
89e46eb477 replay: don't process async events when warping the clock
Virtual clock is warped from iothread and vcpu thread. When the hardware
events associated with warp checkpoint, then interrupt delivering may be
non-deterministic if checkpoint is processed in different threads in record
and replay.
This patch disables event processing for clock warp checkpoint and leaves
all hardware events to other checkpoints (e.g., virtual clock).

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095316.1060.4134.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2018-03-12 17:10:38 +01:00
Alex Bennée
d759c951f3 replay: push replay_mutex_lock up the call tree
Now instead of using the replay_lock to guard the output of the log we
now use it to protect the whole execution section. This replaces what
the BQL used to do when it was held during TCG execution.

We also introduce some rules for locking order - mainly that you
cannot take the replay_mutex while holding the BQL. This leads to some
slight sophistry during start-up and extending the
replay_mutex_destroy function to unlock the mutex without checking
for the BQL condition so it can be cleanly dropped in the non-replay
case.

Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Tested-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20180227095248.1060.40374.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
2018-03-12 17:10:36 +01:00
Pavel Dovgalyuk
1652e0c30f replay: fixed replay_enable_events
This patch fixes assignment to internal events_enabled variable.
Now it is set only in record/replay mode. This affects the behavior
of the external functions that check this flag.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20180227095209.1060.45884.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2018-03-12 16:12:50 +01:00
Pavel Dovgalyuk
1a96e3c1e7 replay: fix processing async events
Asynchronous events saved at checkpoints may invoke
callbacks when processed. These callbacks may also generate/read
new events (e.g. clock reads). Therefore event processing flag must be
reset before callback invocation.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Acked-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20180227095203.1060.70831.stgit@pasha-VirtualBox>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2018-03-12 16:12:50 +01:00
Pavel Dovgalyuk
646c5478c0 record/replay: add network support
This patch adds support of recording and replaying network packets in
irount rr mode.

Record and replay for network interactions is performed with the network filter.
Each backend must have its own instance of the replay filter as follows:
 -netdev user,id=net1 -device rtl8139,netdev=net1
 -object filter-replay,id=replay,netdev=net1

Replay network filter is used to record and replay network packets. While
recording the virtual machine this filter puts all packets coming from
the outer world into the log. In replay mode packets from the log are
injected into the network device. All interactions with network backend
in replay mode are disabled.

v5 changes:
 - using iov_to_buf function instead of loop

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Signed-off-by: Jason Wang <jasowang@redhat.com>
2017-01-06 10:38:00 +08:00
Pavel Dovgalyuk
6d0ceb80ff replay: allow replay stopping and restarting
This patch fixes bug with stopping and restarting replay
through monitor.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080815.6992.71818.stgit@PASHA-ISP>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-09-27 11:57:30 +02:00
Pavel Dovgalyuk
f186d64d8f replay: move internal data to the structure
This patch moves replay static variables into the structure
to allow saving and loading them with savevm/loadvm.

Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160926080804.6992.87687.stgit@PASHA-ISP>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-09-27 11:57:30 +02:00
Pavel Dovgalyuk
63785678f3 replay: introduce block devices record/replay
This patch introduces block driver that implement recording
and replaying of block devices' operations.
All block completion operations are added to the queue.
Queue is flushed at checkpoints and information about processed requests
is recorded to the log. In replay phase the queue is matched with
events read from the log. Therefore block devices requests are processed
deterministically.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
[ kwolf: Rebased onto modified and already applied part of the series ]
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2016-03-30 12:15:57 +02:00
Pavel Dovgalyuk
95b4aed5fd replay: fix error message
This patch fixes error message in saving loop of the asynchronous events queue.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
[ kwolf: Fixed format string to use PRId64 instead of %d ]
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2016-03-30 12:12:15 +02:00
Pavel Dovgalyuk
58a0067aa8 replay: bh scheduling fix
This patch fixes scheduling of bottom halves when record/replay is enabled.
Now BH are not added to replay queue when asynchronous events are disabled.
This may happen in startup and loadvm/savevm phases of execution.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
2016-03-30 12:12:15 +02:00
Pavel Dovgalyuk
33577b47c6 replay: character devices
This patch implements record and replay of character devices.
It records chardevs communication in replay mode. Recorded information
include data read from backend and counter of bytes written
from frontend to backend to preserve frontend internal state.
If character device was configured through the command line in record mode,
then in replay mode it should be also added to command line. Backend of
the character device could be changed in replay mode.
Replaying of devices that perform ioctl and get_msgfd operations is not
supported.
gdbstub which also acts as a backend is not recorded to allow controlling
the replaying through gdb. Monitor backends are also not recorded.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20160314074436.4980.83856.stgit@PASHA-ISP>
[Add stubs. - Paolo]
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2016-03-15 18:23:40 +01:00
Peter Maydell
d38ea87ac5 all: Clean up includes
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.

This commit was created with scripts/clean-includes.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1454089805-5470-16-git-send-email-peter.maydell@linaro.org
2016-02-04 17:41:30 +00:00
Pavel Dovgalyuk
ee312992a3 replay: recording of the user input
This records user input (keyboard and mouse events) in record mode and replays
these input events in replay mode.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162524.8676.11696.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2015-11-06 10:16:03 +01:00
Pavel Dovgalyuk
8a354bd935 replay: ptimer
This patch adds deterministic replay for hardware periodic countdown timers.
ptimer uses bottom halves layer to execute such an asynchronous callback.
We put this callback into the replay queue instead of bottom halves one.
When checkpoint is met by main loop thread, the replay queue is processed
and callback is executed. Binding callback moment to one of the checkpoints
makes it deterministic.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162456.8676.83366.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2015-11-06 10:16:03 +01:00
Pavel Dovgalyuk
c0c071d052 replay: asynchronous events infrastructure
This patch adds module for saving and replaying asynchronous events.
These events include network packets, keyboard and mouse input,
USB packets, thread pool and bottom halves callbacks.
All events are stored in the queue to be processed at synchronization points
such as beginning of TB execution, or checkpoint in the iothread.

Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru>
Message-Id: <20150917162422.8676.88696.stgit@PASHA-ISP.def.inno>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
2015-11-06 10:16:02 +01:00