We have two inclusion loops:
block/block.h
-> block/block-global-state.h
-> block/block-common.h
-> block/blockjob.h
-> block/block.h
block/block.h
-> block/block-io.h
-> block/block-common.h
-> block/blockjob.h
-> block/block.h
I believe these go back to Emanuele's reorganization of the block API,
merged a few months ago in commit d7e2fe4aac.
Fortunately, breaking them is merely a matter of deleting unnecessary
includes from headers, and adding them back in places where they are
now missing.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20221221133551.3967339-2-armbru@redhat.com>
The thread pool regulates itself: when idle, it kills threads until
empty, when in demand, it creates new threads until full. This behaviour
doesn't play well with latency sensitive workloads where the price of
creating a new thread is too high. For example, when paired with qemu's
'-mlock', or using safety features like SafeStack, creating a new thread
has been measured take multiple milliseconds.
In order to mitigate this let's introduce a new 'EventLoopBase'
property to set the thread pool size. The threads will be created during
the pool's initialization or upon updating the property's value, remain
available during its lifetime regardless of demand, and destroyed upon
freeing it. A properly characterized workload will then be able to
configure the pool to avoid any latency spikes.
Signed-off-by: Nicolas Saenz Julienne <nsaenzju@redhat.com>
Reviewed-by: Stefan Hajnoczi <stefanha@redhat.com>
Acked-by: Markus Armbruster <armbru@redhat.com>
Message-id: 20220425075723.20019-4-nsaenzju@redhat.com
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
I'll use it with block backends shortly, and the name is going to fit
badly there. It's a block layer thing anyway, not just a block driver
thing.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
I'll use BlockDriverAIOCB with block backends shortly, and the name is
going to fit badly there. It's a block layer thing anyway, not just a
block driver thing.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Dragging block_int.h into a header is *not* nice. Fortunately, this
is the only offender.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
Now that each AioContext has a ThreadPool and the main loop AioContext
can be fetched with bdrv_get_aio_context(), we can eliminate the concept
of a global thread pool from thread-pool.c.
The submit functions must take a ThreadPool* argument.
block/raw-posix.c and block/raw-win32.c use
aio_get_thread_pool(bdrv_get_aio_context(bs)) to fetch the main loop's
ThreadPool.
tests/test-thread-pool.c must be updated to reflect the new
thread_pool_submit() function prototypes.
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
ThreadPool is tied to an AioContext through its event notifier, which
dictates in which AioContext the work item's callback function will be
invoked.
In order to support multiple AioContexts we need to support multiple
ThreadPool instances.
This patch adds the new/free functions. The free function deserves
special attention because it quiesces remaining worker threads. This
requires a new condition variable and a "stopping" flag to let workers
know they should terminate once idle.
We never needed to do this before since the global threadpool was not
explicitly destroyed until process termination.
Also stash the AioContext pointer in ThreadPool so that we can call
aio_set_event_notifier() in thread_pool_free(). We didn't need to hold
onto AioContext previously since there was no free function.
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>