The TCG targets i386 and tci needed a change of the function
prototype for w64.
This change is currently not needed for the other TCG targets,
but it can be applied to avoid code differences.
Cc: Blue Swirl <blauwirbel@gmail.com>
Cc: Andrzej Zaborowski <balrogg@gmail.com>
Cc: Richard Henderson <rth@twiddle.net>
Cc: Aurelien Jarno <aurelien@aurel32.net>
Cc: Alexander Graf <agraf@suse.de>
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Most targets did not name the enum; tci used TCGRegister.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Reviewed-by: Andreas Färber <afaerber@suse.de>
Reviewed-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Alexander Graf <agraf@suse.de>
It is now declared for all tcg targets in tcg.h,
so the tcg target specific declarations are redundant.
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
By always defining these symbols, we can eliminate a lot of ifdefs.
To allow this to be checked reliably, the semantics of the
TCG_TARGET_HAS_* macros must be changed from def/undef to true/false.
This allows even more ifdefs to be removed, converting them into
C if statements.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Use the correct header in the TCG MIPS code to find cacheflush() on OpenBSD
to fix compilation of the MIPS host support for OpenBSD/mips64 based architecures.
Signed-off-by: Brad Smith <brad@comstyle.com>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Register fp (frame pointer) is a bad choice for compilations
without optimisation, because the compiler makes heavy use
of this register (so the resulting code crashes).
Register s0 had been used for TCG_AREG1 in earlier releases,
but was no longer used and is now free for TCG_AREG0.
The resulting code works for compilations without
optimisation (tested with qemu mips in qemu mips
on x86 host).
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Based on a patch from Arnaud Patard (Rtp) <arnaud.patard@rtp-net.org>
A few words about design choices:
* Two registers, at and t0, are reserved for TCG internal use. They are
useful for bswap and 64-bit ops.
* Most ops supports a constant argument with value 0, which is actually
mapped to the zero register.
* While the at register is available for constant loading, ops only
support a limited range of constants. TCG does a better job doing the
register allocation and constant loading by itself. There are plenty of
registers available anyway.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>