The DisplayState refactoring changed the machine init function to create a
DisplayState for each VGA device instead of being passed an existing
DisplayState. This change is critical to enable multiple graphics device
support.
Unfortunately, the serial/parallel/console code is structured today to run
before machine init to fill out the CharDriverState table which the machine
init function uses to determine whether to create the required devices.
Since a 'vc' is a type of CharDriverState, the CharDriverState code requires
that a DisplayState exist before it runs creating a circular dependency.
To fix this, this splits the creation of the initial CharDriverState from
the initialization of the text console. We can then in a second step associate
a DisplayState with all TextConsoles. This allows us to create the
CharDriverState's first, machine init, then associate the TextConsoles with
a DisplayState.
This code screams for more cleanup.
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6352 c046a42c-6fe2-441c-8c8c-71466251a162
Patch 5/7
This patch changes the graphical_console_init function to return an
allocated DisplayState instead of a QEMUConsole.
This patch contains just the graphical_console_init change and few other
modifications mainly in console.c and vl.c.
It was necessary to move the display frontends (e.g. sdl and vnc)
initialization after machine->init in vl.c.
This patch does *not* include any required changes to any device, these
changes come with the following patches.
Patch 6/7
This patch changes the QEMUMachine init functions not to take a
DisplayState as an argument because is not needed any more;
In few places the graphic hardware initialization function was called
only if DisplayState was not NULL, now they are always called.
Apart from these cases, the rest are all mechanical substitutions.
Patch 7/7
This patch updates the graphic device code to use the new
graphical_console_init function.
As for the previous patch, in few places graphical_console_init was called
only if DisplayState was not NULL, now it is always called.
Apart from these cases, the rest are all mechanical substitutions.
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6344 c046a42c-6fe2-441c-8c8c-71466251a162
This patch changes the DisplayState interface adding support for
multiple frontends at the same time (sdl and vnc) and implements most
of the benefit of the shared_buf patch without the added complexity.
Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is
also responsible for allocating the data and setting the depth.
Vga.c (or another backend) will do any necessary conversion.
The idea is to change it so that is vga.c (or another backend) together
with console.c that fully manage the DisplayState interface allocating
data and setting the depth (either 16 or 32 bit, if the guest uses a
different resolution or is in text mode, vga.c (or another backend) is
in charge of doing the conversion seamlessly).
The other idea is that DisplayState supports *multiple* frontends
like sdl and vnc; each of them can register some callbacks to be called
when a display event occurs.
The interesting changes are:
- the new structures and related functions in console.h and console.c
in particular the following functions are very helpful to manage a
DisplaySurface:
qemu_create_displaysurface
qemu_resize_displaysurface
qemu_create_displaysurface_from
qemu_free_displaysurface
- console_select and qemu_console_resize in console.c
this two functions manage multiple consoles on a single host display
- moving code around in hw/vga.c
as for the shared_buf patch this is necessary to be able to handle a dynamic
DisplaySurface bpp
- changes to vga_draw_graphic in hw/vga.c
this is the place where the DisplaySurface buffer is shared with the
videoram, when possible;
Compared to the last version the only changes are:
- do not remove support to dpy_copy in cirrus_vga
- change the name of the displaysurface handling functions
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
This partially reverts r4812 to fix an issue highlighted by Ryan Harper
with all vc's being fixed size which prevented backends with resizable
window (curses) from displaying okay.
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5309 c046a42c-6fe2-441c-8c8c-71466251a162
I left a TODO in the code because this still doesn't definitely
fix all issues.
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5308 c046a42c-6fe2-441c-8c8c-71466251a162
This is a hack to get screen_dump to work, we should start using a global
screen_dump method.
Signed-off-by: Avi Kivity <avi@qumranet.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4903 c046a42c-6fe2-441c-8c8c-71466251a162