Commit Graph

10 Commits

Author SHA1 Message Date
Alex Bennée
357af9be5c plugins: try and make plugin_insn_append more ergonomic
Currently we make the assumption that the guest frontend loads all
op code bytes sequentially. This mostly holds up for regular fixed
encodings but some architectures like s390x like to re-read the
instruction which causes weirdness to occur. Rather than changing the
frontends make the plugin API a little more ergonomic and able to
handle the re-read case.

Stuff will still get strange if we read ahead of the opcode but so far
no front ends have done that and this patch asserts the case so we can
catch it early if they do.

Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Suggested-by: Richard Henderson <richard.henderson@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20211026102234.3961636-21-alex.bennee@linaro.org>
2021-11-04 10:32:01 +00:00
Alex Bennée
453d50ce75 accel/tcg: re-factor plugin_inject_cb so we can assert insn_idx is valid
Coverity doesn't know enough about how we have arranged our plugin TCG
ops to know we will always have incremented insn_idx before injecting
the callback. Let us assert it for the benefit of Coverity and protect
ourselves from accidentally breaking the assumption and triggering
harder to grok errors deeper in the code if we attempt a negative
indexed array lookup.

However to get to this point we re-factor the code and remove the
second hand instruction boundary detection in favour of scanning the
full set of ops and using the existing INDEX_op_insn_start to cleanly
detect when the instruction has started. As we no longer need the
plugin specific list of ops we delete that.

My initial benchmarks shows no discernible impact of dropping the
plugin specific ops list.

Fixes: Coverity 1459509
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Cc: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20210917162332.3511179-12-alex.bennee@linaro.org>
2021-10-12 08:38:10 +01:00
Richard Henderson
37aff08726 plugins: Reorg arguments to qemu_plugin_vcpu_mem_cb
Use the MemOpIdx directly, rather than the rearrangement
of the same bits currently done by the trace infrastructure.
Pass in enum qemu_plugin_mem_rw so that we are able to treat
read-modify-write operations as a single operation.

Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2021-10-05 16:53:17 -07:00
Richard Henderson
c7bb41b44a plugins: Drop tcg_flags from struct qemu_plugin_dyn_cb
As noted by qemu-plugins.h, enum qemu_plugin_cb_flags is
currently unused -- plugins can neither read nor write
guest registers.

Tested-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2021-06-19 08:51:11 -07:00
Richard Henderson
9a3ee36609 accel/tcg/plugin-gen: Drop inline markers
Let the compiler decide on inlining.

Tested-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2021-06-19 08:51:11 -07:00
Thomas Huth
2068cabd3f Do not include cpu.h if it's not really necessary
Stop including cpu.h in files that don't need it.

Signed-off-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20210416171314.2074665-4-thuth@redhat.com>
Signed-off-by: Laurent Vivier <laurent@vivier.eu>
2021-05-02 17:24:51 +02:00
Alex Bennée
cfd405eae6 accel/tcg: allow plugin instrumentation to be disable via cflags
When icount is enabled and we recompile an MMIO access we end up
double counting the instruction execution. To avoid this we introduce
the CF_MEMI cflag which only allows memory instrumentation for the
next TB (which won't yet have been counted). As this is part of the
hashed compile flags we will only execute the generated TB while
coming out of a cpu_io_recompile.

While we are at it delete the old TODO. We might as well keep the
translation handy as it's likely you will repeatedly hit it on each
MMIO access.

Reported-by: Aaron Lindsay <aaron@os.amperecomputing.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Tested-by: Aaron Lindsay <aaron@os.amperecomputing.com>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20210213130325.14781-21-alex.bennee@linaro.org>
2021-02-18 08:19:23 +00:00
Alex Bennée
0d6e6cb779 accel/tcg/plugin-gen: fix the call signature for inline callbacks
A recent change to the handling of constants in TCG changed the
pattern of ops emitted for a constant add. We no longer emit a mov and
the constant can be applied directly to the TCG_op_add arguments. This
was causing SEGVs when running the insn plugin with arg=inline. Fix
this by updating copy_add_i64 to do the right thing while also adding
a comment at the top of the append section as an aide memoir if
something like this happens again.

Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Cc: Emilio G. Cota <cota@braap.org>
Message-Id: <20210213130325.14781-10-alex.bennee@linaro.org>
2021-02-18 08:17:32 +00:00
Richard Henderson
80c44bba42 tcg: Use tcg_constant_{i32,i64} with tcg plugins
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
2021-01-13 08:39:08 -10:00
Emilio G. Cota
38b47b19ec plugin-gen: add module for TCG-related code
We first inject empty instrumentation from translator_loop.
After translation, we go through the plugins to see what
they want to register for, filling in the empty instrumentation.
If if turns out that some instrumentation remains unused, we
remove it.

This approach supports the following features:

- Inlining TCG code for simple operations. Note that we do not
  export TCG ops to plugins. Instead, we give them a C API to
  insert inlined ops. So far we only support adding an immediate
  to a u64, e.g. to count events.

- "Direct" callbacks. These are callbacks that do not go via
  a helper. Instead, the helper is defined at run-time, so that
  the plugin code is directly called from TCG. This makes direct
  callbacks as efficient as possible; they are therefore used
  for very frequent events, e.g. memory callbacks.

- Passing the host address to memory callbacks. Most of this
  is implemented in a later patch though.

- Instrumentation of memory accesses performed from helpers.
  See the corresponding comment, as well as a later patch.

Signed-off-by: Emilio G. Cota <cota@braap.org>
[AJB: add alloc_tcg_plugin_context, use glib, rm hwaddr]
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
2019-10-28 15:12:38 +00:00