Add new sdl2-gl.c file, with display
rendering functions using opengl.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
This happens for example when doing ctrl-alt-u and segfaults
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Put them under a #define similar to the VGA model and make them
actually compile. Add a couple too.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
At least all the ones I've tested. We make the assumption that
SDL is going to be better at conversion than we are.
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
[ kraxel: minor format tweaks ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Compile sdl.c / sdl2.c depending on CONFIG_SDLABI instead of
compiling both and have version #ifdefs in the source code.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
With this patch the qemu console core stops using PixelFormat and pixman
format codes side-by-side, pixman format code is the primary way to
specify the DisplaySurface format:
* DisplaySurface stops carrying a PixelFormat field.
* qemu_create_displaysurface_from() expects a pixman format now.
Functions to convert PixelFormat to pixman_format_code_t (and back)
exist for those who still use PixelFormat. As PixelFormat allows
easy access to masks and shifts it will probably continue to exist.
[ xenfb added by Benjamin Herrenschmidt ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
I've ported the SDL1.2 code over, and rewritten it to use the SDL2 interface.
The biggest changes were in the input handling, where SDL2 has done a major
overhaul, and I've had to include a generated translation file to get from
SDL2 codes back to qemu compatible ones. I'm still not sure how the keyboard
layout code works in qemu, so there may be further work if someone can point
me a test case that works with SDL1.2 and doesn't with SDL2.
Some SDL env vars we used to set are no longer used by SDL2,
Windows, OSX support is untested,
I don't think we can link to SDL1.2 and SDL2 at the same time, so I felt
using --with-sdlabi=2.0 to select the new code should be fine, like how
gtk does it.
v1.1: fix keys in text console
v1.2: fix shutdown, cleanups a bit of code, support ARGB cursor
v2.0: merge the SDL multihead patch into this, g_new the number of consoles
needed, wrap DCL inside per-console structure.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes & improvements by kraxel:
* baum build fix
* remove text console logic
* adapt to new input core
* codestyle fixups
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Currently, If the setting of video mode failed, qemu will exit. It
should go back to the previous setting if the new screen resolution
failed. This patch fixes LP#1216368, add support to revert to existing
surface for the failure of video mode setting.
Reported-by: Sascha Krissler <sascha@srlabs.de>
Signed-off-by: Lei Li <lilei@linux.vnet.ibm.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Message-id: 1378285636-7091-1-git-send-email-lilei@linux.vnet.ibm.com
Signed-off-by: Anthony Liguori <aliguori@amazon.com>
Make gui update rate adaption code in gui_update() actually work.
Sprinkle in a tracepoint so you can see the code at work. Remove
the update rate adaption code in vnc and make vnc simply use the
generic bits instead.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Add QemuConsole parameter to vga_hw_*, so the interface allows to update
non-active consoles (the actual code can't handle this yet, see next
patch). Passing NULL is allowed and updates the active console, like
the functions do today.
While touching all vga_hw_* calls anyway rename that to the functions to
hardware-neutral graphics_hw_*
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Now that nobody depends on DisplayState in DisplayChangeListener
callbacks any more we can remove the parameter from all callbacks.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Replace the dpy_gfx_resize and dpy_gfx_setdata DisplayChangeListener
callbacks with a dpy_gfx_switch callback which notifies the ui code
when the framebuffer backing storage changes.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Split callbacks into separate Ops struct. Pass DisplayChangeListener
pointer as first argument to all callbacks. Uninline a bunch of
display functions and move them from console.h to console.c
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Stop abusing displaysurface fields for text mode displays.
(bpp = 0, width = cols, height = lines).
Add flags to displaystate indicating whenever text mode display
(curses) or gfx mode displays (sdl, vnc, ...) are present.
Add separate displaychangelistener callbacks for text / gfx mode
resize & updates.
This allows to enable gfx and txt diplays at the same time and also
paves the way for more cleanups in the future.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
When adding DisplayChangeListeners the set_mouse and cursor_define
callbacks have been left in DisplayState for some reason. Fix it.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
There are scenarios on Linux with some SDL versions where
handle_activation is continuous invoked with state = SDL_APPINPUTFOCUS
and gain = 0 while we grabbed the input. This causes a ping-pong when we
grab the input after an absolute mouse entered the window.
As this sdl_grab_end was once introduced to work around a Windows-only
issue (0294ffb9c8), limit it to that platform.
CC: Erik Rull <erik.rull@rdsoftware.de>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
By grabbing the input already on button down, we leave the button in
that state for the host GUI. Thus it takes another click after releasing
the input again to synchronize the mouse button state.
Avoid this by grabbing on button up.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This reverts commit 6bb816031f.
SDL_WM_GrabInput does not reliably bail out if grabbing is impossible.
So if we get here, we already lost and will block. But this can no
longer happen due to the check in sdl_grab_start. So this patch became
obsolete.
Conflicts:
sdl.c
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Consistently check for SDL_APPINPUTFOCUS before trying to grab the input
focus. Just checking for SDL_APPACTIVE doesn't work. Moving the check to
sdl_grab_start allows for some consolidation.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
When the mouse mode changes to absolute while the SDL windows is not in
focus, refrain from grabbing the input. It would steal from some other
window.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
While in full-screen mode, the input focus naturally belongs to the SDL
window. Avoid dropping it when switching from absolute to relative
mouse mode.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Replace width/height globals with the identical values from real_screen,
refactor the function according to our coding style.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Allow to enlarge or shrink the screen via CTRL-ALT-+/-. In contrast to
scaling the window, these controls always preserve the aspect ratio of
the current console.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Not grabbing the input means that special keys like ALT+TAB are still
handled by the host. Improve the usability by grabbing input once the
mouse is inside the guest screen, provided the SDL window has the input
focus. Release it again when the mouse is moved to any border. Also grab
the input when we gain the input focus and the mouse is within the
screen limits.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Restore the cursor when switching from graphic to text console while the
mouse is in absolute mode. Disable it again when returning.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
It's confusing to suddenly find two mice in full screen mode when
switching consoles or accidentally hitting the grab hot keys.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
There were some preexisting bits that released the input when switching
to text console. This patch spreads this logic consistently and also
avoids grabbing the input while a text console is active.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This ensures that we actually enter full screen on startup when e.g.
'-vga none -full-screen' was specified.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
There must be no difference between initial -full-screen and switching
to this mode via the hot key.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Save the scaling mode and its geometry when going full screen, restore
it when returning to windowed mode.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
When switching to full screen mode from a scaled window, we need to
resize to DisplayState's dimension, not the scaled "real" screen size.
Moreover, scaling mode may have manipulated the bpp. So we need to
restore it from the DisplayState as well.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This prevents continuous resizing events and improper screen setups when
going full screen.
CC: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Just like the monitor does, we need to clear no_shutdown before calling
qemu_system_shutdown_request on quit requests. Otherwise, QEMU just
stops the VM.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>