module_kconfig is a new directive that should be used with module_obj
whenever that module depends on the Kconfig to be enabled.
When the module is enabled in Kconfig we are sure that its dependencies
will be enabled as well, thus the module will be loaded without any
problem.
The correct way to use module_kconfig is by passing the Kconfig option
to module_kconfig (or the *config-devices.mak without CONFIG_).
Signed-off-by: Jose R. Ziviani <jziviani@suse.de>
Signed-off-by: Dario Faggioli <dfaggioli@suse.com>
Message-Id: <165369002370.5857.12150544416563557322.stgit@work>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Replace a config-time define with a compile time condition
define (compatible with clang and gcc) that must be declared prior to
its usage. This avoids having a global configure time define, but also
prevents from bad usage, if the config header wasn't included before.
This can help to make some code independent from qemu too.
gcc supports __BYTE_ORDER__ from about 4.6 and clang from 3.2.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
[ For the s390x parts I'm involved in ]
Acked-by: Halil Pasic <pasic@linux.ibm.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Message-Id: <20220323155743.1585078-7-marcandre.lureau@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Before commit 49afbca3b0 ("virtio-gpu: drop
use_virgl_renderer"), use_virgl_renderer was preventing calling GL
functions from non-GL context threads. The innocuously looking
g->parent_obj.use_virgl_renderer = false;
was set the first time virtio_gpu_gl_reset() was called, during
pc_machine_reset() in the main thread. Further virtio_gpu_gl_reset()
calls in IO threads, without associated GL context, were thus skipping
GL calls and avoided warnings or crashes (see also
https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/226).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210702123221.942432-1-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This avoids failing to initialize virgl and crashing later on, and clear
the user expectations.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Message-Id: <20210705104218.1161101-1-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Jose R. Ziviani <jziviani@suse.de>
Message-Id: <20210624103836.2382472-7-kraxel@redhat.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
Now that we have separated the gl and non-gl code flows to two different
devices there is little reason turn on and off virglrenderer usage at
runtime. The gl code can simply use virglrenderer unconditionally.
So drop use_virgl_renderer field and just do that.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20210430113547.1816178-1-kraxel@redhat.com
Message-Id: <20210430113547.1816178-13-kraxel@redhat.com>
Move device init (realize) and properties.
Drop the virgl property, the virtio-gpu-gl-device has virgl enabled no
matter what. Just use virtio-gpu-device instead if you don't want
enable virgl and opengl. This simplifies the logic and reduces the test
matrix.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20210430113547.1816178-1-kraxel@redhat.com
Message-Id: <20210430113547.1816178-4-kraxel@redhat.com>
Just a skeleton for starters, following patches will add more code.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20210430113547.1816178-1-kraxel@redhat.com
Message-Id: <20210430113547.1816178-3-kraxel@redhat.com>