The only way object_property_add() can fail is when a property with
the same name already exists. Since our property names are all
hardcoded, failure is a programming error, and the appropriate way to
handle it is passing &error_abort.
Same for its variants, except for object_property_add_child(), which
additionally fails when the child already has a parent. Parentage is
also under program control, so this is a programming error, too.
We have a bit over 500 callers. Almost half of them pass
&error_abort, slightly fewer ignore errors, one test case handles
errors, and the remaining few callers pass them to their own callers.
The previous few commits demonstrated once again that ignoring
programming errors is a bad idea.
Of the few ones that pass on errors, several violate the Error API.
The Error ** argument must be NULL, &error_abort, &error_fatal, or a
pointer to a variable containing NULL. Passing an argument of the
latter kind twice without clearing it in between is wrong: if the
first call sets an error, it no longer points to NULL for the second
call. ich9_pm_add_properties(), sparc32_ledma_realize(),
sparc32_dma_realize(), xilinx_axidma_realize(), xilinx_enet_realize()
are wrong that way.
When the one appropriate choice of argument is &error_abort, letting
users pick the argument is a bad idea.
Drop parameter @errp and assert the preconditions instead.
There's one exception to "duplicate property name is a programming
error": the way object_property_add() implements the magic (and
undocumented) "automatic arrayification". Don't drop @errp there.
Instead, rename object_property_add() to object_property_try_add(),
and add the obvious wrapper object_property_add().
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Message-Id: <20200505152926.18877-15-armbru@redhat.com>
[Two semantic rebase conflicts resolved]
In my "build everything" tree, changing hw/qdev-properties.h triggers
a recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
Many places including hw/qdev-properties.h (directly or via hw/qdev.h)
actually need only hw/qdev-core.h. Include hw/qdev-core.h there
instead.
hw/qdev.h is actually pointless: all it does is include hw/qdev-core.h
and hw/qdev-properties.h, which in turn includes hw/qdev-core.h.
Replace the remaining uses of hw/qdev.h by hw/qdev-properties.h.
While there, delete a few superfluous inclusions of hw/qdev-core.h.
Touching hw/qdev-properties.h now recompiles some 1200 objects.
Cc: Paolo Bonzini <pbonzini@redhat.com>
Cc: "Daniel P. Berrangé" <berrange@redhat.com>
Cc: Eduardo Habkost <ehabkost@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eduardo Habkost <ehabkost@redhat.com>
Message-Id: <20190812052359.30071-22-armbru@redhat.com>
In my "build everything" tree, changing hw/hw.h triggers a recompile
of some 2600 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).
The previous commits have left only the declaration of hw_error() in
hw/hw.h. This permits dropping most of its inclusions. Touching it
now recompiles less than 200 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-19-armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
In my "build everything" tree, changing migration/vmstate.h triggers a
recompile of some 2700 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).
hw/hw.h supposedly includes it for convenience. Several other headers
include it just to get VMStateDescription. The previous commit made
that unnecessary.
Include migration/vmstate.h only where it's still needed. Touching it
now recompiles only some 1600 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Message-Id: <20190812052359.30071-16-armbru@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
In my "build everything" tree, changing hw/irq.h triggers a recompile
of some 5400 out of 6600 objects (not counting tests and objects that
don't depend on qemu/osdep.h).
hw/hw.h supposedly includes it for convenience. Several other headers
include it just to get qemu_irq and.or qemu_irq_handler.
Move the qemu_irq and qemu_irq_handler typedefs from hw/irq.h to
qemu/typedefs.h, and then include hw/irq.h only where it's still
needed. Touching it now recompiles only some 500 objects.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Alistair Francis <alistair.francis@wdc.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Message-Id: <20190812052359.30071-13-armbru@redhat.com>