Note that in the general reg=reg,reg case we're restricted
to 16-bit insertions. This makes it easy to allow "any"
constant as input, as post-truncation it will fit into the
constant load insn for which we have room in the bundle.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Implement movcond_i32/64 on ia64 hosts. It is not possible to have
immediate compare arguments without adding a new bundle, but it is
possible to have 22-bit immediate value arguments.
Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
GUEST_BASE support is now supported by all TCG backends, and is
now mandatory. Drop the now-pointless TCG_TARGET_HAS_GUEST_BASE
define (set by every backend) and the error if it is unset.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Riku Voipio <riku.voipio@linaro.org>
Implemented with setcond if the target does not provide
the optional opcode.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Now that CONFIG_TCG_PASS_AREG0 is enabled for all targets,
remove dead code and support for !CONFIG_TCG_PASS_AREG0 case.
Remove dyngen-exec.h and all references to it. Although included by
hw/spapr_hcall.c, it does not seem to use it.
Remove unused HELPER_CFLAGS.
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
The TCG targets i386 and tci needed a change of the function
prototype for w64.
This change is currently not needed for the other TCG targets,
but it can be applied to avoid code differences.
Cc: Blue Swirl <blauwirbel@gmail.com>
Cc: Andrzej Zaborowski <balrogg@gmail.com>
Cc: Richard Henderson <rth@twiddle.net>
Cc: Aurelien Jarno <aurelien@aurel32.net>
Cc: Alexander Graf <agraf@suse.de>
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Most targets did not name the enum; tci used TCGRegister.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Reviewed-by: Andreas Färber <afaerber@suse.de>
Reviewed-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Alexander Graf <agraf@suse.de>
It is now declared for all tcg targets in tcg.h,
so the tcg target specific declarations are redundant.
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
By always defining these symbols, we can eliminate a lot of ifdefs.
To allow this to be checked reliably, the semantics of the
TCG_TARGET_HAS_* macros must be changed from def/undef to true/false.
This allows even more ifdefs to be removed, converting them into
C if statements.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
A few words about design choices:
* On IA64, instructions should be grouped by bundle, and dependencies
between instructions declared. A first version of this code tried to
schedule instructions automatically, but was very complex and too
invasive for the current common TCG code (ops not ending at
instruction boundaries, code retranslation breaking already generated
code, etc.) It was also not very efficient, as dependencies between
TCG ops is not available.
Instead the option taken by the current implementation does not try
to fill the bundle by scheduling instructions, but by providing ops
not available as an ia64 instruction, and by offering 22-bit constant
loading for most of the instructions. With both options the bundle are
filled at approximately the same level.
* Up to 128 registers can be affected to a function on IA64, but TCG
limits this number to 64, which is actually more than enough. The
register affectation is the following:
- r0: used to map a constant argument with value 0
- r1: global pointer
- r2, r3: internal use
- r4 to r6: not used to avoid saving them
- r7: env structure
- r8 to r11: free for TCG (call clobbered)
- r12: stack pointer
- r13: thread pointer
- r14 to r31: free for TCG (call clobbered)
- r32: reserved (return address)
- r33: reserved (PFS)
- r33 to r63: free for TCG
* The IA64 architecture has only 64-bit registers and no 32-bit
instructions (the only exception being cmp4). Therefore 64-bit
registers and instructions are used for 32-bit ops. The adopted
strategy is the same as the ABI, that is the higher 32 bits are
undefined. Most ops (and, or, add, shl, etc.) can directly use
the 64-bit registers, while some others have to sign-extend (sar,
div, etc.) or zero-extend (shr, divu, etc.) the register first.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>