Windows (unlike wine) bails out when IDirectSoundBuffer8::Lock is called
with zero length. Also, hw->pos_emul handling was incorrect when
calling this function for the first time.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Reported-by: KJ Liew <liewkj@yahoo.com>
Tested-by: Howard Spoelstra <hsp.cat7@gmail.com>
Message-id: fe9744216d9d421a2dbb09bcf5fa0dbd18f77ac5.1580684275.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The bit shifting trick worked because the number of bytes per frame was
always a power-of-two (since QEMU only supports mono, stereo and 8, 16
and 32 bit samples). But if we want to add support for surround sound,
this no longer holds true.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 1351fd9bcce0ff20d81850c5292722194329de02.1570996490.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This way we no longer need vararg functions, improving compile time
error detection. Also now it's possible to check actually what commands
are supported, without needing to manually update ctl_caps.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 2b08b3773569c5be055d0a0fb2f29ff64e79f0f4.1568927990.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
They just called audio_pcm_sw_read/write anyway, so it makes no sense
to have them too. (The noaudio's read is the only exception, but it
should work with the generic code too.)
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: 92ddc98133bc4b687c6e4608b9321e7b64c0e496.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
There's already a MIN and MAX macro in include/qemu/osdep.h, use them
instead.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 303222477df6f7373217e0df768635fab5855745.1566168923.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Audio drivers now get an Audiodev * as config paramters, instead of the
global audio_option structs. There is some code in audio/audio_legacy.c
that converts the old environment variables to audiodev options (this
way backends do not have to worry about legacy options). It also
contains a replacement of -audio-help, which prints out the equivalent
-audiodev based config of the currently specified environment variables.
Note that backends are not updated and still rely on environment
variables.
Also note that (due to moving try-poll from global to backend specific
option) currently ALSA and OSS will always try poll mode, regardless of
environment variables or -audiodev options.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Message-id: e99a7cbdac0d13512743880660b2032024703e4c.1552083282.git.DirtY.iCE.hu@gmail.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Add registry for audio drivers, using the existing audio_driver struct.
Make all drivers register themself. The old list of audio_driver struct
pointers is now a list of audio driver names, specifying the priority
(aka probe order) in case no driver is explicitly asked for.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 20180306074053.22856-2-kraxel@redhat.com
Apparently we don't use __MSC_VER as a compiler anymore and we always
require a C99 compiler (which means we always have __func__) so we don't
need a special AUDIO_FUNC macro. We can just replace AUDIO_FUNC with
__func__ instead.
Checkpatch failures were manually fixed.
Signed-off-by: Alistair Francis <alistair.francis@xilinx.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Thomas Huth <thuth@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Message-Id: <20180203084315.20497-2-armbru@redhat.com>
Clean up includes so that osdep.h is included first and headers
which it implies are not included manually.
This commit was created with scripts/clean-includes.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Message-id: 1453138432-8324-1-git-send-email-peter.maydell@linaro.org
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Enabling this option just creates a playback buffer with the specified settings,
and then ignores it. It's probably some outdated hack to set audio formats on
windows. (The first created stream dictates all other streams settings, at least
on some Windows versions). Setting DAC_FIXED_SETTINGS should have the same
effect as setting (the now removed) primary buffer.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
According to MSDN this may happen when the window is not in the foreground, but
the default is 1 since a long time (which means no retries), so it should be ok.
I've found no problems during testing it on Windows 7 and wine, so this was
probably only the case with some old Windows versions.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Refactor the volume mixing, so it can be reused for capturing devices.
Additionally, it removes superfluous multiplications with the nominal
volume within the hardware voice code path.
Signed-off-by: Michael Walle <michael@walle.cc>
Signed-off-by: malc <av1474@comtv.ru>
pcm_ops.run_out now takes number of live samples (which will be always
greater than zero) as a second argument, every driver was calling
audio_pcm_hw_get_live_out anyway with exception of fmod which used
audio_pcm_hw_get_live_out2 for no good reason.
Signed-off-by: malc <av1474@comtv.ru>
Dsound currently does not compile due to the typos in the code. This
patch makes it compile again.{PATCH}
Signed-off-by: Alex Ivanov <void@aleksoft.net>
Signed-off-by: malc <av1474@comtv.ru>
Suppress a warning
audio/dsoundaudio.c:35:1: warning: "WIN32_LEAN_AND_MEAN" redefined
<command line>:4:1: warning: this is the location of the previous definition
Signed-off-by: Alex Ivanov <void@aleksoft.net>