We now use epoxy to load opengl libraries. This means we don't need to
link opengl libraries directly if interfaces handled by epoxy. With
this, we just need epoxy headers and epoxy's *.so to build.
Tested with epoxy-1.3.1.
- sdl2/gtk/console egl stuff doesn't require other than epoxy
- milkymist-tmu2 glx stuff doesn't require other than epoxy
(lm32 test is limited, because can't find mmone-bios.bin, so just test
to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest")
Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
[ lm32 tested by kraxel ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Rename config option from "glx" to "opengl", glx will not be the only
option for opengl in near future. Also switch over to pkg-config for
opengl support detection.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
Drop all the infrastructure for taddr properties (ie ones which
are 'hwaddr' sized). These are now unused, and any further desired
use would be rather questionable since device properties shouldn't
generally depend on a type that is conceptually variable based on
the target CPU. 32 or 64 bit integer properties should be used instead
as appropriate for the specific device.
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>