Enable D3D texture sharing when possible, and pass it to the texture
display callbacks.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-21-marcandre.lureau@redhat.com>
The following patch will get the underlying D3D11 Texture2D from the
virgl renderer scanout. Pass it along to the texture scanout callbacks
as a priliminary step, to simplify review.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
virgl offers a few features that require to have access to the
underlying EGLDisplay. This is the case for the D3D texture sharing support.
The API callback is merged for virgl 1.0:
https://gitlab.freedesktop.org/virgl/virglrenderer/-/merge_requests/1113
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-18-marcandre.lureau@redhat.com>
Include it in the .c files instead that use the error reporting
functions.
Message-Id: <20230210111931.1115489-1-thuth@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Signed-off-by: Thomas Huth <thuth@redhat.com>
It's part of Linux headers for a while now.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Currently, virgl initialization error is silent. Make it verbose instead.
(this is likely going to bug later on, as the device isn't fully
initialized)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Before commit 49afbca3b0 ("virtio-gpu: drop
use_virgl_renderer"), use_virgl_renderer was preventing calling GL
functions from non-GL context threads. The innocuously looking
g->parent_obj.use_virgl_renderer = false;
was set the first time virtio_gpu_gl_reset() was called, during
pc_machine_reset() in the main thread. Further virtio_gpu_gl_reset()
calls in IO threads, without associated GL context, were thus skipping
GL calls and avoided warnings or crashes (see also
https://gitlab.freedesktop.org/virgl/virglrenderer/-/issues/226).
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210702123221.942432-1-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Instead of passing the attach_backing object to extract nr_entries
and offset, explicitly pass these as arguments to this function.
This will be helpful when adding create_blob API.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Message-Id: <20210526231429.1045476-8-vivek.kasireddy@intel.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
"3d" -> "virgl" as 3d is a rather broad term.
Hopefully a bit less confusing.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20210430113547.1816178-1-kraxel@redhat.com
Message-Id: <20210430113547.1816178-2-kraxel@redhat.com>