replay: flush rr queue before loading the vmstate
Non-empty record/replay queue prevents saving and loading the VM state, because it includes pending bottom halves and block coroutines. But when the new VM state is loaded, we don't have to preserve the consistency of the current state anymore. Therefore this patch just flushes the queue allowing the coroutines to finish and removes checking for empty rr queue for load_snapshot function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <160174521762.12451.15752448887893855757.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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@ -149,6 +149,8 @@ void replay_disable_events(void);
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void replay_enable_events(void);
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/*! Returns true when saving events is enabled */
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bool replay_events_enabled(void);
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/* Flushes events queue */
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void replay_flush_events(void);
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/*! Adds bottom half event to the queue */
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void replay_bh_schedule_event(QEMUBH *bh);
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/* Adds oneshot bottom half event to the queue */
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@ -2881,12 +2881,6 @@ int load_snapshot(const char *name, Error **errp)
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AioContext *aio_context;
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MigrationIncomingState *mis = migration_incoming_get_current();
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if (!replay_can_snapshot()) {
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error_setg(errp, "Record/replay does not allow loading snapshot "
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"right now. Try once more later.");
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return -EINVAL;
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}
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if (!bdrv_all_can_snapshot(&bs)) {
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error_setg(errp,
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"Device '%s' is writable but does not support snapshots",
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@ -2920,6 +2914,12 @@ int load_snapshot(const char *name, Error **errp)
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return -EINVAL;
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}
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/*
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* Flush the record/replay queue. Now the VM state is going
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* to change. Therefore we don't need to preserve its consistency
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*/
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replay_flush_events();
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/* Flush all IO requests so they don't interfere with the new state. */
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bdrv_drain_all_begin();
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@ -77,6 +77,10 @@ bool replay_has_events(void)
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void replay_flush_events(void)
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{
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if (replay_mode == REPLAY_MODE_NONE) {
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return;
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}
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g_assert(replay_mutex_locked());
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while (!QTAILQ_EMPTY(&events_list)) {
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@ -149,8 +149,6 @@ void replay_read_next_clock(unsigned int kind);
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void replay_init_events(void);
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/*! Clears internal data structures for events handling */
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void replay_finish_events(void);
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/*! Flushes events queue */
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void replay_flush_events(void);
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/*! Returns true if there are any unsaved events in the queue */
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bool replay_has_events(void);
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/*! Saves events from queue into the file */
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