tcg/arm: Use tcg_out_mov_reg rather than inline equivalent code
Use the recently introduced tcg_out_mov_reg() function rather than the equivalent inline code. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Aurelien Jarno <aurelien@aurel32.net> Signed-off-by: Stefan Hajnoczi <stefanha@gmail.com>
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@ -1197,20 +1197,11 @@ static inline void tcg_out_qemu_ld(TCGContext *s, const TCGArg *args, int opc)
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case 1:
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case 2:
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default:
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if (data_reg != TCG_REG_R0) {
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tcg_out_dat_reg(s, COND_AL, ARITH_MOV,
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data_reg, 0, TCG_REG_R0, SHIFT_IMM_LSL(0));
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}
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tcg_out_mov_reg(s, COND_AL, data_reg, TCG_REG_R0);
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break;
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case 3:
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if (data_reg != TCG_REG_R0) {
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tcg_out_dat_reg(s, COND_AL, ARITH_MOV,
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data_reg, 0, TCG_REG_R0, SHIFT_IMM_LSL(0));
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}
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if (data_reg2 != TCG_REG_R1) {
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tcg_out_dat_reg(s, COND_AL, ARITH_MOV,
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data_reg2, 0, TCG_REG_R1, SHIFT_IMM_LSL(0));
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}
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tcg_out_mov_reg(s, COND_AL, data_reg, TCG_REG_R0);
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tcg_out_mov_reg(s, COND_AL, data_reg2, TCG_REG_R1);
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break;
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}
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