spice: flush drawing before notifying client
This solves the client having slow/outdated VGA/2D console. It's a
regression introduced when the code was switched to render it via opengl
in commit 4423184376
("spice/gl: render DisplaySurface via opengl")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210216092056.2301293-2-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
parent
3af1671852
commit
f4f2805ef8
@ -846,6 +846,7 @@ static void spice_gl_refresh(DisplayChangeListener *dcl)
|
||||
graphic_hw_update(dcl->con);
|
||||
if (ssd->gl_updates && ssd->have_surface) {
|
||||
qemu_spice_gl_block(ssd, true);
|
||||
glFlush();
|
||||
cookie = (uintptr_t)qxl_cookie_new(QXL_COOKIE_TYPE_GL_DRAW_DONE, 0);
|
||||
spice_qxl_gl_draw_async(&ssd->qxl, 0, 0,
|
||||
surface_width(ssd->ds),
|
||||
|
Loading…
Reference in New Issue
Block a user