sdl: pass key event source to input layer

So the input layer knows where the input is coming from
and input routing works correctly.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2014-05-20 08:11:25 +02:00
parent 6f5943cf45
commit ee8c0b622c

View File

@ -190,30 +190,33 @@ static void sdl_switch(DisplayChangeListener *dcl,
}
}
static void reset_keys(void)
static void reset_keys(struct sdl2_state *scon)
{
QemuConsole *con = scon ? scon->dcl.con : NULL;
int i;
for (i = 0; i < 256; i++) {
if (modifiers_state[i]) {
int qcode = sdl2_scancode_to_qcode[i];
qemu_input_event_send_key_qcode(NULL, qcode, false);
qemu_input_event_send_key_qcode(con, qcode, false);
modifiers_state[i] = 0;
}
}
}
static void sdl_process_key(SDL_KeyboardEvent *ev)
static void sdl_process_key(struct sdl2_state *scon,
SDL_KeyboardEvent *ev)
{
int qcode = sdl2_scancode_to_qcode[ev->keysym.scancode];
QemuConsole *con = scon ? scon->dcl.con : NULL;
switch (ev->keysym.scancode) {
#if 0
case SDL_SCANCODE_NUMLOCKCLEAR:
case SDL_SCANCODE_CAPSLOCK:
/* SDL does not send the key up event, so we generate it */
qemu_input_event_send_key_qcode(NULL, qcode, true);
qemu_input_event_send_key_qcode(NULL, qcode, false);
qemu_input_event_send_key_qcode(con, qcode, true);
qemu_input_event_send_key_qcode(con, qcode, false);
return;
#endif
case SDL_SCANCODE_LCTRL:
@ -231,7 +234,7 @@ static void sdl_process_key(SDL_KeyboardEvent *ev)
}
/* fall though */
default:
qemu_input_event_send_key_qcode(NULL, qcode,
qemu_input_event_send_key_qcode(con, qcode,
ev->type == SDL_KEYDOWN);
}
}
@ -506,7 +509,7 @@ static void handle_keydown(SDL_Event *ev)
}
}
if (!gui_keysym) {
sdl_process_key(&ev->key);
sdl_process_key(scon, &ev->key);
}
}
@ -531,13 +534,13 @@ static void handle_keyup(SDL_Event *ev)
}
/* SDL does not send back all the modifiers key, so we must
* correct it. */
reset_keys();
reset_keys(scon);
return;
}
gui_keysym = 0;
}
if (!gui_keysym) {
sdl_process_key(&ev->key);
sdl_process_key(scon, &ev->key);
}
}