sdl: pass key event source to input layer
So the input layer knows where the input is coming from and input routing works correctly. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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parent
6f5943cf45
commit
ee8c0b622c
21
ui/sdl2.c
21
ui/sdl2.c
@ -190,30 +190,33 @@ static void sdl_switch(DisplayChangeListener *dcl,
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}
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}
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static void reset_keys(void)
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static void reset_keys(struct sdl2_state *scon)
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{
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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int i;
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for (i = 0; i < 256; i++) {
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if (modifiers_state[i]) {
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int qcode = sdl2_scancode_to_qcode[i];
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qemu_input_event_send_key_qcode(NULL, qcode, false);
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qemu_input_event_send_key_qcode(con, qcode, false);
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modifiers_state[i] = 0;
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}
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}
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}
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static void sdl_process_key(SDL_KeyboardEvent *ev)
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static void sdl_process_key(struct sdl2_state *scon,
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SDL_KeyboardEvent *ev)
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{
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int qcode = sdl2_scancode_to_qcode[ev->keysym.scancode];
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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switch (ev->keysym.scancode) {
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#if 0
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case SDL_SCANCODE_NUMLOCKCLEAR:
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case SDL_SCANCODE_CAPSLOCK:
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/* SDL does not send the key up event, so we generate it */
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qemu_input_event_send_key_qcode(NULL, qcode, true);
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qemu_input_event_send_key_qcode(NULL, qcode, false);
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qemu_input_event_send_key_qcode(con, qcode, true);
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qemu_input_event_send_key_qcode(con, qcode, false);
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return;
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#endif
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case SDL_SCANCODE_LCTRL:
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@ -231,7 +234,7 @@ static void sdl_process_key(SDL_KeyboardEvent *ev)
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}
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/* fall though */
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default:
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qemu_input_event_send_key_qcode(NULL, qcode,
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qemu_input_event_send_key_qcode(con, qcode,
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ev->type == SDL_KEYDOWN);
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}
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}
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@ -506,7 +509,7 @@ static void handle_keydown(SDL_Event *ev)
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}
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}
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if (!gui_keysym) {
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sdl_process_key(&ev->key);
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sdl_process_key(scon, &ev->key);
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}
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}
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@ -531,13 +534,13 @@ static void handle_keyup(SDL_Event *ev)
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}
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/* SDL does not send back all the modifiers key, so we must
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* correct it. */
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reset_keys();
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reset_keys(scon);
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return;
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}
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gui_keysym = 0;
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}
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if (!gui_keysym) {
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sdl_process_key(&ev->key);
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sdl_process_key(scon, &ev->key);
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}
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}
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