softfloat: Move the binary point to the msb
Rather than point the binary point at msb-1, put it at the msb. Use uadd64_overflow to detect when addition overflows instead of DECOMPOSED_OVERFLOW_BIT. This reduces the number of special cases within the code, such as shifting an int64_t either left or right during conversion. Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
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f2b84b9edb
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e99c43735a
165
fpu/softfloat.c
165
fpu/softfloat.c
@ -503,9 +503,8 @@ typedef struct {
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bool sign;
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} FloatParts;
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#define DECOMPOSED_BINARY_POINT (64 - 2)
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#define DECOMPOSED_BINARY_POINT 63
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#define DECOMPOSED_IMPLICIT_BIT (1ull << DECOMPOSED_BINARY_POINT)
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#define DECOMPOSED_OVERFLOW_BIT (DECOMPOSED_IMPLICIT_BIT << 1)
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/* Structure holding all of the relevant parameters for a format.
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* exp_size: the size of the exponent field
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@ -657,7 +656,7 @@ static FloatParts sf_canonicalize(FloatParts part, const FloatFmt *parm,
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part.cls = float_class_zero;
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part.frac = 0;
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} else {
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int shift = clz64(part.frac) - 1;
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int shift = clz64(part.frac);
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part.cls = float_class_normal;
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part.exp = parm->frac_shift - parm->exp_bias - shift + 1;
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part.frac <<= shift;
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@ -727,9 +726,8 @@ static FloatParts round_canonical(FloatParts p, float_status *s,
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if (likely(exp > 0)) {
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if (frac & round_mask) {
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flags |= float_flag_inexact;
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frac += inc;
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if (frac & DECOMPOSED_OVERFLOW_BIT) {
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frac >>= 1;
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if (uadd64_overflow(frac, inc, &frac)) {
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frac = (frac >> 1) | DECOMPOSED_IMPLICIT_BIT;
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exp++;
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}
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}
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@ -758,9 +756,12 @@ static FloatParts round_canonical(FloatParts p, float_status *s,
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p.cls = float_class_zero;
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goto do_zero;
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} else {
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bool is_tiny = s->tininess_before_rounding
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|| (exp < 0)
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|| !((frac + inc) & DECOMPOSED_OVERFLOW_BIT);
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bool is_tiny = s->tininess_before_rounding || (exp < 0);
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if (!is_tiny) {
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uint64_t discard;
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is_tiny = !uadd64_overflow(frac, inc, &discard);
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}
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shift64RightJamming(frac, 1 - exp, &frac);
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if (frac & round_mask) {
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@ -985,7 +986,7 @@ static FloatParts addsub_floats(FloatParts a, FloatParts b, bool subtract,
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a.cls = float_class_zero;
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a.sign = s->float_rounding_mode == float_round_down;
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} else {
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int shift = clz64(a.frac) - 1;
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int shift = clz64(a.frac);
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a.frac = a.frac << shift;
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a.exp = a.exp - shift;
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a.sign = a_sign;
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@ -1022,9 +1023,10 @@ static FloatParts addsub_floats(FloatParts a, FloatParts b, bool subtract,
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shift64RightJamming(a.frac, b.exp - a.exp, &a.frac);
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a.exp = b.exp;
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}
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a.frac += b.frac;
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if (a.frac & DECOMPOSED_OVERFLOW_BIT) {
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if (uadd64_overflow(a.frac, b.frac, &a.frac)) {
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shift64RightJamming(a.frac, 1, &a.frac);
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a.frac |= DECOMPOSED_IMPLICIT_BIT;
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a.exp += 1;
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}
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return a;
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@ -1219,16 +1221,17 @@ static FloatParts mul_floats(FloatParts a, FloatParts b, float_status *s)
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int exp = a.exp + b.exp;
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mul64To128(a.frac, b.frac, &hi, &lo);
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shift128RightJamming(hi, lo, DECOMPOSED_BINARY_POINT, &hi, &lo);
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if (lo & DECOMPOSED_OVERFLOW_BIT) {
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shift64RightJamming(lo, 1, &lo);
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if (hi & DECOMPOSED_IMPLICIT_BIT) {
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exp += 1;
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} else {
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hi <<= 1;
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}
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hi |= (lo != 0);
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/* Re-use a */
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a.exp = exp;
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a.sign = sign;
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a.frac = lo;
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a.frac = hi;
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return a;
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}
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/* handle all the NaN cases */
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@ -1411,56 +1414,41 @@ static FloatParts muladd_floats(FloatParts a, FloatParts b, FloatParts c,
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p_exp = a.exp + b.exp;
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/* Multiply of 2 62-bit numbers produces a (2*62) == 124-bit
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* result.
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*/
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mul64To128(a.frac, b.frac, &hi, &lo);
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/* binary point now at bit 124 */
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/* check for overflow */
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if (hi & (1ULL << (DECOMPOSED_BINARY_POINT * 2 + 1 - 64))) {
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shift128RightJamming(hi, lo, 1, &hi, &lo);
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/* Renormalize to the msb. */
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if (hi & DECOMPOSED_IMPLICIT_BIT) {
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p_exp += 1;
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} else {
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shortShift128Left(hi, lo, 1, &hi, &lo);
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}
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/* + add/sub */
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if (c.cls == float_class_zero) {
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/* move binary point back to 62 */
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shift128RightJamming(hi, lo, DECOMPOSED_BINARY_POINT, &hi, &lo);
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} else {
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if (c.cls != float_class_zero) {
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int exp_diff = p_exp - c.exp;
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if (p_sign == c.sign) {
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/* Addition */
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if (exp_diff <= 0) {
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shift128RightJamming(hi, lo,
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DECOMPOSED_BINARY_POINT - exp_diff,
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&hi, &lo);
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lo += c.frac;
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shift64RightJamming(hi, -exp_diff, &hi);
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p_exp = c.exp;
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} else {
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uint64_t c_hi, c_lo;
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/* shift c to the same binary point as the product (124) */
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c_hi = c.frac >> 2;
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c_lo = 0;
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shift128RightJamming(c_hi, c_lo,
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exp_diff,
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&c_hi, &c_lo);
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add128(hi, lo, c_hi, c_lo, &hi, &lo);
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/* move binary point back to 62 */
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shift128RightJamming(hi, lo, DECOMPOSED_BINARY_POINT, &hi, &lo);
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}
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if (lo & DECOMPOSED_OVERFLOW_BIT) {
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shift64RightJamming(lo, 1, &lo);
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if (uadd64_overflow(hi, c.frac, &hi)) {
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shift64RightJamming(hi, 1, &hi);
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hi |= DECOMPOSED_IMPLICIT_BIT;
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p_exp += 1;
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}
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} else {
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uint64_t c_hi, c_lo, over;
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shift128RightJamming(c.frac, 0, exp_diff, &c_hi, &c_lo);
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add192(0, hi, lo, 0, c_hi, c_lo, &over, &hi, &lo);
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if (over) {
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shift64RightJamming(hi, 1, &hi);
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hi |= DECOMPOSED_IMPLICIT_BIT;
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p_exp += 1;
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}
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}
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} else {
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/* Subtraction */
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uint64_t c_hi, c_lo;
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/* make C binary point match product at bit 124 */
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c_hi = c.frac >> 2;
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c_lo = 0;
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uint64_t c_hi = c.frac, c_lo = 0;
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if (exp_diff <= 0) {
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shift128RightJamming(hi, lo, -exp_diff, &hi, &lo);
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@ -1495,20 +1483,15 @@ static FloatParts muladd_floats(FloatParts a, FloatParts b, FloatParts c,
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/* Normalizing to a binary point of 124 is the
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correct adjust for the exponent. However since we're
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shifting, we might as well put the binary point back
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at 62 where we really want it. Therefore shift as
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at 63 where we really want it. Therefore shift as
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if we're leaving 1 bit at the top of the word, but
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adjust the exponent as if we're leaving 3 bits. */
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shift -= 1;
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if (shift >= 64) {
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lo = lo << (shift - 64);
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} else {
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hi = (hi << shift) | (lo >> (64 - shift));
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lo = hi | ((lo << shift) != 0);
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}
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p_exp -= shift - 2;
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shift128Left(hi, lo, shift, &hi, &lo);
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p_exp -= shift;
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}
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}
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}
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hi |= (lo != 0);
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if (flags & float_muladd_halve_result) {
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p_exp -= 1;
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@ -1518,7 +1501,7 @@ static FloatParts muladd_floats(FloatParts a, FloatParts b, FloatParts c,
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a.cls = float_class_normal;
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a.sign = p_sign ^ sign_flip;
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a.exp = p_exp;
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a.frac = lo;
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a.frac = hi;
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return a;
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}
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@ -1742,25 +1725,17 @@ static FloatParts div_floats(FloatParts a, FloatParts b, float_status *s)
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* exponent to match.
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*
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* The udiv_qrnnd algorithm that we're using requires normalization,
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* i.e. the msb of the denominator must be set. Since we know that
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* DECOMPOSED_BINARY_POINT is msb-1, the inputs must be shifted left
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* by one (more), and the remainder must be shifted right by one.
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* i.e. the msb of the denominator must be set, which is already true.
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*/
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if (a.frac < b.frac) {
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exp -= 1;
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shift128Left(0, a.frac, DECOMPOSED_BINARY_POINT + 2, &n1, &n0);
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} else {
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shift128Left(0, a.frac, DECOMPOSED_BINARY_POINT + 1, &n1, &n0);
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} else {
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shift128Left(0, a.frac, DECOMPOSED_BINARY_POINT, &n1, &n0);
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}
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q = udiv_qrnnd(&r, n1, n0, b.frac << 1);
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q = udiv_qrnnd(&r, n1, n0, b.frac);
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/*
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* Set lsb if there is a remainder, to set inexact.
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* As mentioned above, to find the actual value of the remainder we
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* would need to shift right, but (1) we are only concerned about
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* non-zero-ness, and (2) the remainder will always be even because
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* both inputs to the division primitive are even.
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*/
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/* Set lsb if there is a remainder, to set inexact. */
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a.frac = q | (r != 0);
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a.sign = sign;
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a.exp = exp;
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@ -2135,12 +2110,12 @@ static FloatParts round_to_int(FloatParts a, FloatRoundMode rmode,
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if (a.frac & rnd_mask) {
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s->float_exception_flags |= float_flag_inexact;
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a.frac += inc;
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a.frac &= ~rnd_mask;
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if (a.frac & DECOMPOSED_OVERFLOW_BIT) {
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if (uadd64_overflow(a.frac, inc, &a.frac)) {
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a.frac >>= 1;
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a.frac |= DECOMPOSED_IMPLICIT_BIT;
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a.exp++;
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}
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a.frac &= ~rnd_mask;
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}
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}
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break;
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@ -2213,10 +2188,8 @@ static int64_t round_to_int_and_pack(FloatParts in, FloatRoundMode rmode,
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case float_class_zero:
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return 0;
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case float_class_normal:
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if (p.exp < DECOMPOSED_BINARY_POINT) {
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if (p.exp <= DECOMPOSED_BINARY_POINT) {
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r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
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} else if (p.exp - DECOMPOSED_BINARY_POINT < 2) {
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r = p.frac << (p.exp - DECOMPOSED_BINARY_POINT);
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} else {
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r = UINT64_MAX;
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}
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@ -2498,10 +2471,8 @@ static uint64_t round_to_uint_and_pack(FloatParts in, FloatRoundMode rmode,
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return 0;
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}
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if (p.exp < DECOMPOSED_BINARY_POINT) {
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if (p.exp <= DECOMPOSED_BINARY_POINT) {
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r = p.frac >> (DECOMPOSED_BINARY_POINT - p.exp);
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} else if (p.exp - DECOMPOSED_BINARY_POINT < 2) {
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r = p.frac << (p.exp - DECOMPOSED_BINARY_POINT);
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} else {
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s->float_exception_flags = orig_flags | float_flag_invalid;
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return max;
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@ -2765,11 +2736,11 @@ static FloatParts int_to_float(int64_t a, int scale, float_status *status)
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f = -f;
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r.sign = true;
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}
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shift = clz64(f) - 1;
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shift = clz64(f);
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scale = MIN(MAX(scale, -0x10000), 0x10000);
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r.exp = DECOMPOSED_BINARY_POINT - shift + scale;
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r.frac = (shift < 0 ? DECOMPOSED_IMPLICIT_BIT : f << shift);
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r.frac = f << shift;
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}
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return r;
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@ -2920,22 +2891,17 @@ bfloat16 int16_to_bfloat16(int16_t a, float_status *status)
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static FloatParts uint_to_float(uint64_t a, int scale, float_status *status)
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{
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FloatParts r = { .sign = false };
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int shift;
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if (a == 0) {
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r.cls = float_class_zero;
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} else {
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scale = MIN(MAX(scale, -0x10000), 0x10000);
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shift = clz64(a);
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r.cls = float_class_normal;
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if ((int64_t)a < 0) {
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r.exp = DECOMPOSED_BINARY_POINT + 1 + scale;
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shift64RightJamming(a, 1, &a);
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r.frac = a;
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} else {
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int shift = clz64(a) - 1;
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r.exp = DECOMPOSED_BINARY_POINT - shift + scale;
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r.frac = a << shift;
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}
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}
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return r;
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}
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@ -3475,12 +3441,9 @@ static FloatParts sqrt_float(FloatParts a, float_status *s, const FloatFmt *p)
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/* We need two overflow bits at the top. Adding room for that is a
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* right shift. If the exponent is odd, we can discard the low bit
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* by multiplying the fraction by 2; that's a left shift. Combine
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* those and we shift right if the exponent is even.
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* those and we shift right by 1 if the exponent is odd, otherwise 2.
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*/
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a_frac = a.frac;
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if (!(a.exp & 1)) {
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a_frac >>= 1;
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}
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a_frac = a.frac >> (2 - (a.exp & 1));
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a.exp >>= 1;
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/* Bit-by-bit computation of sqrt. */
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@ -3488,10 +3451,10 @@ static FloatParts sqrt_float(FloatParts a, float_status *s, const FloatFmt *p)
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s_frac = 0;
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/* Iterate from implicit bit down to the 3 extra bits to compute a
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* properly rounded result. Remember we've inserted one more bit
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* at the top, so these positions are one less.
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* properly rounded result. Remember we've inserted two more bits
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* at the top, so these positions are two less.
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*/
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bit = DECOMPOSED_BINARY_POINT - 1;
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bit = DECOMPOSED_BINARY_POINT - 2;
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last_bit = MAX(p->frac_shift - 4, 0);
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do {
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uint64_t q = 1ULL << bit;
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@ -3507,7 +3470,7 @@ static FloatParts sqrt_float(FloatParts a, float_status *s, const FloatFmt *p)
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/* Undo the right shift done above. If there is any remaining
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* fraction, the result is inexact. Set the sticky bit.
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*/
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a.frac = (r_frac << 1) + (a_frac != 0);
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a.frac = (r_frac << 2) + (a_frac != 0);
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return a;
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}
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