hw/core/qdev: update hotplug reset regarding resettable
This commit make use of the resettable API to reset the device being hotplugged when it is realized. Also it ensures it is put in a reset state coherent with the parent it is plugged into. Note that there is a difference in the reset. Instead of resetting only the hotplugged device, we reset also its subtree (switch to resettable API). This is not expected to be a problem because sub-buses are just realized too. If a hotplugged device has any sub-buses it is logical to reset them too at this point. The recently added should_be_hidden and PCI's partially_hotplugged mechanisms do not interfere with realize operation: + In the should_be_hidden use case, device creation is delayed. + The partially_hotplugged mechanism prevents a device to be unplugged and unrealized from qdev POV and unrealized. Signed-off-by: Damien Hedde <damien.hedde@greensocs.com> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20200123132823.1117486-8-damien.hedde@greensocs.com Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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@ -909,6 +909,12 @@ static void device_set_realized(Object *obj, bool value, Error **errp)
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}
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}
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/*
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* Clear the reset state, in case the object was previously unrealized
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* with a dirty state.
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*/
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resettable_state_clear(&dev->reset);
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QLIST_FOREACH(bus, &dev->child_bus, sibling) {
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object_property_set_bool(OBJECT(bus), true, "realized",
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&local_err);
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@ -917,7 +923,14 @@ static void device_set_realized(Object *obj, bool value, Error **errp)
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}
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}
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if (dev->hotplugged) {
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device_legacy_reset(dev);
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/*
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* Reset the device, as well as its subtree which, at this point,
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* should be realized too.
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*/
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resettable_assert_reset(OBJECT(dev), RESET_TYPE_COLD);
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resettable_change_parent(OBJECT(dev), OBJECT(dev->parent_bus),
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NULL);
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resettable_release_reset(OBJECT(dev), RESET_TYPE_COLD);
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}
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dev->pending_deleted_event = false;
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@ -153,6 +153,17 @@ struct ResettableState {
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bool exit_phase_in_progress;
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};
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/**
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* resettable_state_clear:
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* Clear the state. It puts the state to the initial (zeroed) state required
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* to reuse an object. Typically used in realize step of base classes
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* implementing the interface.
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*/
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static inline void resettable_state_clear(ResettableState *state)
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{
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memset(state, 0, sizeof(ResettableState));
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}
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/**
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* resettable_reset:
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* Trigger a reset on an object @obj of type @type. @obj must implement
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