tcg: Use TCG_CALL_ARG_EVEN for TCI special case
Change 32-bit tci TCG_TARGET_CALL_ARG_I32 to TCG_CALL_ARG_EVEN, to force 32-bit values to be aligned to 64-bit. With a small reorg to the argument processing loop, this neatly replaces an ifdef for CONFIG_TCG_INTERPRETER. Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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tcg/tcg.c
56
tcg/tcg.c
@ -1533,36 +1533,56 @@ void tcg_gen_callN(void *func, TCGTemp *ret, int nargs, TCGTemp **args)
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real_args = 0;
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for (i = 0; i < nargs; i++) {
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int argtype = extract32(typemask, (i + 1) * 3, 3);
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bool is_64bit = (argtype & ~1) == dh_typecode_i64;
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bool want_align = false;
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TCGCallArgumentKind kind;
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TCGType type;
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#if defined(CONFIG_TCG_INTERPRETER)
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/*
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* Align all arguments, so that they land in predictable places
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* for passing off to ffi_call.
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*/
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want_align = true;
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#else
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/* Some targets want aligned 64 bit args */
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if (is_64bit) {
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want_align = TCG_TARGET_CALL_ARG_I64 == TCG_CALL_ARG_EVEN;
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switch (argtype) {
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case dh_typecode_i32:
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case dh_typecode_s32:
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type = TCG_TYPE_I32;
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break;
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case dh_typecode_i64:
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case dh_typecode_s64:
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type = TCG_TYPE_I64;
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break;
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case dh_typecode_ptr:
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type = TCG_TYPE_PTR;
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break;
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default:
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g_assert_not_reached();
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}
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#endif
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if (TCG_TARGET_REG_BITS < 64 && want_align && (real_args & 1)) {
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switch (type) {
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case TCG_TYPE_I32:
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kind = TCG_TARGET_CALL_ARG_I32;
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break;
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case TCG_TYPE_I64:
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kind = TCG_TARGET_CALL_ARG_I64;
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break;
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default:
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g_assert_not_reached();
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}
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switch (kind) {
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case TCG_CALL_ARG_EVEN:
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if (real_args & 1) {
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op->args[pi++] = TCG_CALL_DUMMY_ARG;
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real_args++;
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}
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if (TCG_TARGET_REG_BITS < 64 && is_64bit) {
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/* fall through */
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case TCG_CALL_ARG_NORMAL:
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if (TCG_TARGET_REG_BITS == 32 && type == TCG_TYPE_I64) {
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op->args[pi++] = temp_arg(args[i]);
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op->args[pi++] = temp_arg(args[i] + 1);
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real_args += 2;
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continue;
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break;
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}
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op->args[pi++] = temp_arg(args[i]);
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real_args++;
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break;
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default:
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g_assert_not_reached();
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}
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}
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op->args[pi++] = (uintptr_t)func;
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op->args[pi++] = (uintptr_t)info;
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@ -158,10 +158,11 @@ typedef enum {
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/* Used for function call generation. */
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#define TCG_TARGET_CALL_STACK_OFFSET 0
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#define TCG_TARGET_STACK_ALIGN 8
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#define TCG_TARGET_CALL_ARG_I32 TCG_CALL_ARG_NORMAL
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#if TCG_TARGET_REG_BITS == 32
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# define TCG_TARGET_CALL_ARG_I32 TCG_CALL_ARG_EVEN
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# define TCG_TARGET_CALL_ARG_I64 TCG_CALL_ARG_EVEN
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#else
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# define TCG_TARGET_CALL_ARG_I32 TCG_CALL_ARG_NORMAL
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# define TCG_TARGET_CALL_ARG_I64 TCG_CALL_ARG_NORMAL
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#endif
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