From d825367172beaa339217c39eca3cf76eeca80056 Mon Sep 17 00:00:00 2001 From: Samuel Thibault Date: Wed, 21 Dec 2016 01:38:06 +0100 Subject: [PATCH] sdl2: set window ID This uses the console API to record the window ID of the SDL2 windows. Signed-off-by: Samuel Thibault Message-id: 20161221003806.22412-4-samuel.thibault@ens-lyon.org Signed-off-by: Gerd Hoffmann --- ui/sdl2.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/ui/sdl2.c b/ui/sdl2.c index 30d2a3c35d..9a79b17b92 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -761,6 +761,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) uint8_t data = 0; char *filename; int i; + SDL_SysWMinfo info; if (no_frame) { gui_noframe = 1; @@ -786,6 +787,8 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) exit(1); } SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1"); + memset(&info, 0, sizeof(info)); + SDL_VERSION(&info.version); for (i = 0;; i++) { QemuConsole *con = qemu_console_lookup_by_index(i); @@ -813,6 +816,10 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame) #endif sdl2_console[i].dcl.con = con; register_displaychangelistener(&sdl2_console[i].dcl); + + if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) { + qemu_console_set_window_id(con, info.info.x11.window); + } } /* Load a 32x32x4 image. White pixels are transparent. */