globals: Allow global properties to be optional
Making some global properties optional will let us simplify compat code when a given property works on most (but not all) subclasses of a given type. Device types will be able to opt out from optional compat properties by simply not registering those properties. Signed-off-by: Eduardo Habkost <ehabkost@redhat.com> Reviewed-by: Cornelia Huck <cohuck@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Michael S. Tsirkin <mst@redhat.com> Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
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@ -250,6 +250,8 @@ struct PropertyInfo {
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/**
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* GlobalProperty:
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* @used: Set to true if property was used when initializing a device.
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* @optional: If set to true, GlobalProperty will be skipped without errors
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* if the property doesn't exist.
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*
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* An error is fatal for non-hotplugged devices, when the global is applied.
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*/
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@ -258,6 +260,7 @@ typedef struct GlobalProperty {
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const char *property;
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const char *value;
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bool used;
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bool optional;
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} GlobalProperty;
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static inline void
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@ -385,6 +385,9 @@ void object_apply_global_props(Object *obj, const GPtrArray *props, Error **errp
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if (object_dynamic_cast(obj, p->driver) == NULL) {
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continue;
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}
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if (p->optional && !object_property_find(obj, p->property, NULL)) {
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continue;
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}
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p->used = true;
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object_property_parse(obj, p->value, p->property, &err);
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if (err != NULL) {
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