globals: Allow global properties to be optional

Making some global properties optional will let us simplify
compat code when a given property works on most (but not all)
subclasses of a given type.

Device types will be able to opt out from optional compat
properties by simply not registering those properties.

Signed-off-by: Eduardo Habkost <ehabkost@redhat.com>
Reviewed-by: Cornelia Huck <cohuck@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
This commit is contained in:
Eduardo Habkost 2019-01-10 16:04:57 -02:00 committed by Michael S. Tsirkin
parent ecd3b89b05
commit d7741743f4
2 changed files with 6 additions and 0 deletions

View File

@ -250,6 +250,8 @@ struct PropertyInfo {
/**
* GlobalProperty:
* @used: Set to true if property was used when initializing a device.
* @optional: If set to true, GlobalProperty will be skipped without errors
* if the property doesn't exist.
*
* An error is fatal for non-hotplugged devices, when the global is applied.
*/
@ -258,6 +260,7 @@ typedef struct GlobalProperty {
const char *property;
const char *value;
bool used;
bool optional;
} GlobalProperty;
static inline void

View File

@ -385,6 +385,9 @@ void object_apply_global_props(Object *obj, const GPtrArray *props, Error **errp
if (object_dynamic_cast(obj, p->driver) == NULL) {
continue;
}
if (p->optional && !object_property_find(obj, p->property, NULL)) {
continue;
}
p->used = true;
object_property_parse(obj, p->value, p->property, &err);
if (err != NULL) {