hw/display/artist: Fix draw_line() artefacts
The draw_line() function left artefacts on the screen because it was using the x/y variables which were incremented in the loop before. Fix it by using the unmodified x1/x2 variables instead. Signed-off-by: Sven Schnelle <svens@stackframe.org> Signed-off-by: Helge Deller <deller@gmx.de> Cc: qemu-stable@nongnu.org Signed-off-by: Helge Deller <deller@gmx.de>
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@ -553,10 +553,11 @@ static void draw_line(ARTISTState *s,
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}
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x++;
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} while (x <= x2 && (max_pix == -1 || --max_pix > 0));
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if (c1)
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artist_invalidate_lines(buf, x, dy+1);
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artist_invalidate_lines(buf, x1, x2 - x1);
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else
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artist_invalidate_lines(buf, y, dx+1);
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artist_invalidate_lines(buf, y1 > y2 ? y2 : y1, x2 - x1);
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}
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static void draw_line_pattern_start(ARTISTState *s)
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