util/main-loop: Avoid adding the same HANDLE twice
Fix the logic in qemu_add_wait_object() to avoid adding the same HANDLE twice, as the behavior is undefined when passing an array that contains same HANDLEs to WaitForMultipleObjects() API. Signed-off-by: Bin Meng <bin.meng@windriver.com> Message-Id: <20221019102015.2441622-2-bmeng.cn@gmail.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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@ -157,6 +157,8 @@ typedef void WaitObjectFunc(void *opaque);
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* in the main loop's calls to WaitForMultipleObjects. When the handle
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* in the main loop's calls to WaitForMultipleObjects. When the handle
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* is in a signaled state, QEMU will call @func.
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* is in a signaled state, QEMU will call @func.
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*
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*
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* If the same HANDLE is added twice, this function returns -1.
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*
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* @handle: The Windows handle to be observed.
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* @handle: The Windows handle to be observed.
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* @func: A function to be called when @handle is in a signaled state.
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* @func: A function to be called when @handle is in a signaled state.
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* @opaque: A pointer-size value that is passed to @func.
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* @opaque: A pointer-size value that is passed to @func.
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@ -373,10 +373,20 @@ static WaitObjects wait_objects = {0};
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int qemu_add_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque)
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int qemu_add_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque)
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{
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{
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int i;
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WaitObjects *w = &wait_objects;
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WaitObjects *w = &wait_objects;
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if (w->num >= MAXIMUM_WAIT_OBJECTS) {
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if (w->num >= MAXIMUM_WAIT_OBJECTS) {
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return -1;
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return -1;
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}
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}
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for (i = 0; i < w->num; i++) {
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/* check if the same handle is added twice */
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if (w->events[i] == handle) {
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return -1;
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}
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}
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w->events[w->num] = handle;
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w->events[w->num] = handle;
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w->func[w->num] = func;
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w->func[w->num] = func;
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w->opaque[w->num] = opaque;
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w->opaque[w->num] = opaque;
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