sm501: Perform a full update after palette change
Changing the palette of a color index has as an immediate effect on all pixels with the corresponding index on real hardware. Performing a full update after a palette change is a simple way to emulate this effect. Signed-off-by: Sebastian Bauer <mail@sebastianbauer.info> Signed-off-by: BALATON Zoltan <balaton@eik.bme.hu> Signed-off-by: David Gibson <david@gibson.dropbear.id.au>
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@ -487,6 +487,7 @@ typedef struct SM501State {
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MemoryRegion twoD_engine_region;
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uint32_t last_width;
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uint32_t last_height;
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bool do_full_update; /* perform a full update next time */
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I2CBus *i2c_bus;
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/* mmio registers */
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@ -1042,6 +1043,7 @@ static void sm501_palette_write(void *opaque, hwaddr addr,
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assert(range_covers_byte(0, 0x400 * 3, addr));
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*(uint32_t *)&s->dc_palette[addr] = value;
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s->do_full_update = true;
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}
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static uint64_t sm501_disp_ctrl_read(void *opaque, hwaddr addr,
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@ -1630,6 +1632,12 @@ static void sm501_update_display(void *opaque)
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full_update = 1;
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}
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/* someone else requested a full update */
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if (s->do_full_update) {
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s->do_full_update = false;
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full_update = 1;
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}
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/* draw each line according to conditions */
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snap = memory_region_snapshot_and_clear_dirty(&s->local_mem_region,
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offset, width * height * src_bpp, DIRTY_MEMORY_VGA);
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