sdl: Fix heap smash in sdl_zoom_rgb{16,32} for int > 32 bits
Careless use of malloc(): allocate Uint32[N], assign to int *, use int[N]. Fix by converting to g_new(). Functions can't fail anymore, so make them return void. Caller ignored the value anyway. Signed-off-by: Markus Armbruster <armbru@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
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@ -13,13 +13,14 @@
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#include "sdl_zoom.h"
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#include "qemu/osdep.h"
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#include <glib.h>
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#include <stdint.h>
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#include <stdio.h>
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static int sdl_zoom_rgb16(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect);
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static int sdl_zoom_rgb32(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect);
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static void sdl_zoom_rgb16(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect);
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static void sdl_zoom_rgb32(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect);
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#define BPP 32
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#include "sdl_zoom_template.h"
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@ -51,7 +51,7 @@
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(((a) & (dpf->Amask >> dpf->Ashift)) << dpf->Ashift); \
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} while (0);
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static int glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smooth,
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static void glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect)
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{
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int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy, ex, ey, t1, t2, sstep, sstep_jump;
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@ -71,13 +71,8 @@ static int glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smoot
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sy = (int) (65536.0 * (float) src->h / (float) dst->h);
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}
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if ((sax = (int *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) {
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return (-1);
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}
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if ((say = (int *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) {
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free(sax);
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return (-1);
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}
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sax = g_new(int, dst->w + 1);
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say = g_new(int, dst->h + 1);
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sp = csp = (SDL_TYPE *) src->pixels;
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dp = (SDL_TYPE *) (dst->pixels + dst_rect->y * dst->pitch +
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@ -216,9 +211,8 @@ static int glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smoot
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}
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}
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free(sax);
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free(say);
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return (0);
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g_free(sax);
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g_free(say);
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}
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#undef SDL_TYPE
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