sdl zooming
Hi all, this patch implements zooming capabilities for the sdl interface. A new sdl_zoom_blit function is added that is able to scale and blit a portion of a surface into another. This way we can enable SDL_RESIZABLE and have a real_screen surface with a different size than the guest surface and let sdl_zoom_blit take care of the problem. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
parent
14899cdf3a
commit
c18a2c360e
6
Makefile
6
Makefile
@ -165,7 +165,7 @@ OBJS+=$(addprefix audio/, $(AUDIO_OBJS))
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OBJS+=keymaps.o
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ifdef CONFIG_SDL
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OBJS+=sdl.o x_keymap.o
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OBJS+=sdl.o sdl_zoom.o x_keymap.o
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endif
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ifdef CONFIG_CURSES
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OBJS+=curses.o
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@ -209,7 +209,9 @@ cocoa.o: cocoa.m
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keymaps.o: keymaps.c keymaps.h
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sdl.o: sdl.c keymaps.h sdl_keysym.h
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sdl_zoom.o: sdl_zoom.c sdl_zoom.h sdl_zoom_template.h
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sdl.o: sdl.c keymaps.h sdl_keysym.h sdl_zoom.h
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sdl.o audio/sdlaudio.o baum.o: CFLAGS += $(SDL_CFLAGS)
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@ -75,6 +75,7 @@ void kbd_put_keysym(int keysym);
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#define QEMU_BIG_ENDIAN_FLAG 0x01
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#define QEMU_ALLOCATED_FLAG 0x02
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#define QEMU_REALPIXELS_FLAG 0x04
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struct PixelFormat {
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uint8_t bits_per_pixel;
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@ -172,7 +173,8 @@ static inline int is_surface_bgr(DisplaySurface *surface)
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static inline int is_buffer_shared(DisplaySurface *surface)
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{
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return (!(surface->flags & QEMU_ALLOCATED_FLAG));
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return (!(surface->flags & QEMU_ALLOCATED_FLAG) &&
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!(surface->flags & QEMU_REALPIXELS_FLAG));
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}
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static inline void register_displaychangelistener(DisplayState *ds, DisplayChangeListener *dcl)
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78
sdl.c
78
sdl.c
@ -32,6 +32,7 @@
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#include "console.h"
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#include "sysemu.h"
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#include "x_keymap.h"
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#include "sdl_zoom.h"
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static DisplayChangeListener *dcl;
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static SDL_Surface *real_screen;
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@ -54,20 +55,29 @@ static int guest_cursor = 0;
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static int guest_x, guest_y;
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static SDL_Cursor *guest_sprite = 0;
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static uint8_t allocator;
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static uint8_t hostbpp;
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static SDL_PixelFormat host_format;
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static int scaling_active = 0;
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static void sdl_update(DisplayState *ds, int x, int y, int w, int h)
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{
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// printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
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SDL_Rect rec;
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rec.x = x;
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rec.y = y;
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rec.w = w;
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rec.h = h;
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if (guest_screen) {
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SDL_Rect rec;
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rec.x = x;
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rec.y = y;
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rec.w = w;
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rec.h = h;
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SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
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}
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SDL_UpdateRect(real_screen, x, y, w, h);
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if (!scaling_active) {
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SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
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} else {
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if (sdl_zoom_blit(guest_screen, real_screen, SMOOTHING_ON, &rec) < 0) {
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fprintf(stderr, "Zoom blit failed\n");
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exit(1);
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}
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}
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}
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SDL_UpdateRect(real_screen, rec.x, rec.y, rec.w, rec.h);
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}
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static void sdl_setdata(DisplayState *ds)
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@ -92,7 +102,7 @@ static void do_sdl_resize(int new_width, int new_height, int bpp)
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// printf("resizing to %d %d\n", w, h);
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flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
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flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL|SDL_RESIZABLE;
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if (gui_fullscreen)
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flags |= SDL_FULLSCREEN;
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if (gui_noframe)
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@ -110,7 +120,10 @@ static void do_sdl_resize(int new_width, int new_height, int bpp)
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static void sdl_resize(DisplayState *ds)
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{
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if (!allocator) {
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do_sdl_resize(ds_get_width(ds), ds_get_height(ds), 0);
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if (!scaling_active)
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do_sdl_resize(ds_get_width(ds), ds_get_height(ds), 0);
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else if (real_screen->format->BitsPerPixel != ds_get_bits_per_pixel(ds))
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do_sdl_resize(real_screen->w, real_screen->h, ds_get_bits_per_pixel(ds));
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sdl_setdata(ds);
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} else {
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if (guest_screen != NULL) {
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@ -163,8 +176,26 @@ static DisplaySurface* sdl_create_displaysurface(int width, int height)
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surface->width = width;
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surface->height = height;
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if (scaling_active) {
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if (host_format.BytesPerPixel != 2 && host_format.BytesPerPixel != 4) {
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surface->linesize = width * 4;
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surface->pf = qemu_default_pixelformat(32);
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} else {
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surface->linesize = width * host_format.BytesPerPixel;
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surface->pf = sdl_to_qemu_pixelformat(&host_format);
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}
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#ifdef WORDS_BIGENDIAN
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surface->flags = QEMU_ALLOCATED_FLAG | QEMU_BIG_ENDIAN_FLAG;
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#else
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surface->flags = QEMU_ALLOCATED_FLAG;
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#endif
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surface->data = (uint8_t*) qemu_mallocz(surface->linesize * surface->height);
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if (hostbpp == 16)
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return surface;
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}
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if (host_format.BitsPerPixel == 16)
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do_sdl_resize(width, height, 16);
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else
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do_sdl_resize(width, height, 32);
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@ -174,9 +205,9 @@ static DisplaySurface* sdl_create_displaysurface(int width, int height)
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surface->data = real_screen->pixels;
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#ifdef WORDS_BIGENDIAN
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surface->flags = QEMU_ALLOCATED_FLAG | QEMU_BIG_ENDIAN_FLAG;
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surface->flags = QEMU_REALPIXELS_FLAG | QEMU_BIG_ENDIAN_FLAG;
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#else
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surface->flags = QEMU_ALLOCATED_FLAG;
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surface->flags = QEMU_REALPIXELS_FLAG;
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#endif
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allocator = 1;
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@ -188,6 +219,9 @@ static void sdl_free_displaysurface(DisplaySurface *surface)
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allocator = 0;
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if (surface == NULL)
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return;
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if (surface->flags & QEMU_ALLOCATED_FLAG)
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qemu_free(surface->data);
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qemu_free(surface);
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}
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@ -482,8 +516,8 @@ static void sdl_send_mouse_event(int dx, int dy, int dz, int x, int y, int state
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static void toggle_full_screen(DisplayState *ds)
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{
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gui_fullscreen = !gui_fullscreen;
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do_sdl_resize(real_screen->w, real_screen->h, real_screen->format->BitsPerPixel);
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if (gui_fullscreen) {
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scaling_active = 0;
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gui_saved_grab = gui_grab;
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sdl_grab_start();
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} else {
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@ -675,6 +709,18 @@ static void sdl_refresh(DisplayState *ds)
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}
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}
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break;
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case SDL_VIDEORESIZE:
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{
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SDL_ResizeEvent *rev = &ev->resize;
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int bpp = real_screen->format->BitsPerPixel;
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if (bpp != 16 && bpp != 32)
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bpp = 32;
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do_sdl_resize(rev->w, rev->h, bpp);
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scaling_active = 1;
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vga_hw_invalidate();
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vga_hw_update();
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break;
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}
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default:
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break;
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}
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@ -783,7 +829,7 @@ void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
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exit(1);
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}
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vi = SDL_GetVideoInfo();
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hostbpp = vi->vfmt->BitsPerPixel;
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host_format = *(vi->vfmt);
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dcl = qemu_mallocz(sizeof(DisplayChangeListener));
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dcl->dpy_update = sdl_update;
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94
sdl_zoom.c
Normal file
94
sdl_zoom.c
Normal file
@ -0,0 +1,94 @@
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/*
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* SDL_zoom - surface scaling
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*
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* Copyright (c) 2009 Citrix Systems, Inc.
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*
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* Derived from: SDL_rotozoom, LGPL (c) A. Schiffler from the SDL_gfx library.
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* Modifications by Stefano Stabellini.
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*
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* This work is licensed under the terms of the GNU GPL version 2.
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* See the COPYING file in the top-level directory.
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*
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*/
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#include "sdl_zoom.h"
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#include "osdep.h"
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#include <stdint.h>
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static int sdl_zoom_rgb16(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect);
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static int sdl_zoom_rgb32(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect);
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#define BPP 32
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#include "sdl_zoom_template.h"
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#undef BPP
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#define BPP 16
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#include "sdl_zoom_template.h"
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#undef BPP
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int sdl_zoom_blit(SDL_Surface *src_sfc, SDL_Surface *dst_sfc, int smooth,
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SDL_Rect *in_rect)
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{
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SDL_Rect zoom, src_rect;
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int extra;
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/* Grow the size of the modified rectangle to avoid edge artefacts */
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src_rect.x = (in_rect->x > 0) ? (in_rect->x - 1) : 0;
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src_rect.y = (in_rect->y > 0) ? (in_rect->y - 1) : 0;
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src_rect.w = in_rect->w + 1;
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if (src_rect.x + src_rect.w > src_sfc->w)
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src_rect.w = src_sfc->w - src_rect.x;
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src_rect.h = in_rect->h + 1;
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if (src_rect.y + src_rect.h > src_sfc->h)
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src_rect.h = src_sfc->h - src_rect.y;
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/* (x,y) : round down */
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zoom.x = (int)(((float)(src_rect.x * dst_sfc->w)) / (float)(src_sfc->w));
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zoom.y = (int)(((float)(src_rect.y * dst_sfc->h)) / (float)(src_sfc->h));
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/* (w,h) : round up */
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zoom.w = (int)( ((double)((src_rect.w * dst_sfc->w) + (src_sfc->w - 1))) /
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(double)(src_sfc->w));
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zoom.h = (int)( ((double)((src_rect.h * dst_sfc->h) + (src_sfc->h - 1))) /
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(double)(src_sfc->h));
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/* Account for any (x,y) rounding by adding one-source-pixel's worth
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* of destination pixels and then edge checking.
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*/
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extra = ((dst_sfc->w-1) / src_sfc->w) + 1;
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if ((zoom.x + zoom.w) < (dst_sfc->w - extra))
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zoom.w += extra;
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else
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zoom.w = dst_sfc->w - zoom.x;
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extra = ((dst_sfc->h-1) / src_sfc->h) + 1;
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if ((zoom.y + zoom.h) < (dst_sfc->h - extra))
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zoom.h += extra;
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else
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zoom.h = dst_sfc->h - zoom.y;
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/* The rectangle (zoom.x, zoom.y, zoom.w, zoom.h) is the area on the
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* destination surface that needs to be updated.
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*/
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if (src_sfc->format->BitsPerPixel == 32)
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sdl_zoom_rgb32(src_sfc, dst_sfc, smooth, &zoom);
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else if (src_sfc->format->BitsPerPixel == 16)
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sdl_zoom_rgb16(src_sfc, dst_sfc, smooth, &zoom);
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else {
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fprintf(stderr, "pixel format not supported\n");
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return -1;
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}
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/* Return the rectangle of the update to the caller */
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*in_rect = zoom;
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return 0;
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}
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25
sdl_zoom.h
Normal file
25
sdl_zoom.h
Normal file
@ -0,0 +1,25 @@
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/*
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* SDL_zoom - surface scaling
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*
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* Copyright (c) 2009 Citrix Systems, Inc.
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*
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* Derived from: SDL_rotozoom, LGPL (c) A. Schiffler from the SDL_gfx library.
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* Modifications by Stefano Stabellini.
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*
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* This work is licensed under the terms of the GNU GPL version 2.
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* See the COPYING file in the top-level directory.
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*
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*/
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#ifndef _SDL_zoom_h
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#define _SDL_zoom_h
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#include <SDL/SDL.h>
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#define SMOOTHING_OFF 0
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#define SMOOTHING_ON 1
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int sdl_zoom_blit(SDL_Surface *src_sfc, SDL_Surface *dst_sfc,
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int smooth, SDL_Rect *src_rect);
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#endif /* _SDL_zoom_h */
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225
sdl_zoom_template.h
Normal file
225
sdl_zoom_template.h
Normal file
@ -0,0 +1,225 @@
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/*
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* SDL_zoom_template - surface scaling
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*
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* Copyright (c) 2009 Citrix Systems, Inc.
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*
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* Derived from: SDL_rotozoom, LGPL (c) A. Schiffler from the SDL_gfx library.
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* Modifications by Stefano Stabellini.
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*
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* This work is licensed under the terms of the GNU GPL version 2.
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* See the COPYING file in the top-level directory.
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*
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*/
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#if BPP == 16
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#define SDL_TYPE Uint16
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#elif BPP == 32
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#define SDL_TYPE Uint32
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#else
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#error unsupport depth
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#endif
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/*
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* Simple helper functions to make the code looks nicer
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*
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* Assume spf = source SDL_PixelFormat
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* dpf = dest SDL_PixelFormat
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*
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*/
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#define getRed(color) (((color) & spf->Rmask) >> spf->Rshift)
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#define getGreen(color) (((color) & spf->Gmask) >> spf->Gshift)
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#define getBlue(color) (((color) & spf->Bmask) >> spf->Bshift)
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#define getAlpha(color) (((color) & spf->Amask) >> spf->Ashift)
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#define setRed(r, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Rmask))) + \
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(((r) & (dpf->Rmask >> dpf->Rshift)) << dpf->Rshift); \
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} while (0);
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#define setGreen(g, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Gmask))) + \
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(((g) & (dpf->Gmask >> dpf->Gshift)) << dpf->Gshift); \
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} while (0);
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#define setBlue(b, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Bmask))) + \
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(((b) & (dpf->Bmask >> dpf->Bshift)) << dpf->Bshift); \
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} while (0);
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#define setAlpha(a, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Amask))) + \
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(((a) & (dpf->Amask >> dpf->Ashift)) << dpf->Ashift); \
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} while (0);
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static int glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect)
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{
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int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy, ex, ey, t1, t2, sstep, sstep_jump;
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SDL_TYPE *c00, *c01, *c10, *c11, *sp, *csp, *dp;
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int d_gap;
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SDL_PixelFormat *spf = src->format;
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SDL_PixelFormat *dpf = dst->format;
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if (smooth) {
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/* For interpolation: assume source dimension is one pixel.
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* Smaller here to avoid overflow on right and bottom edge.
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*/
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sx = (int) (65536.0 * (float) (src->w - 1) / (float) dst->w);
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sy = (int) (65536.0 * (float) (src->h - 1) / (float) dst->h);
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} else {
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sx = (int) (65536.0 * (float) src->w / (float) dst->w);
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sy = (int) (65536.0 * (float) src->h / (float) dst->h);
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}
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if ((sax = (int *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) {
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return (-1);
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}
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if ((say = (int *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) {
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free(sax);
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return (-1);
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}
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sp = csp = (SDL_TYPE *) src->pixels;
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dp = (SDL_TYPE *) (dst->pixels + dst_rect->y * dst->pitch +
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dst_rect->x * dst->format->BytesPerPixel);
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csx = 0;
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csax = sax;
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for (x = 0; x <= dst->w; x++) {
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*csax = csx;
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csax++;
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csx &= 0xffff;
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csx += sx;
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}
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csy = 0;
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csay = say;
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for (y = 0; y <= dst->h; y++) {
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*csay = csy;
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csay++;
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csy &= 0xffff;
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csy += sy;
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}
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d_gap = dst->pitch - dst_rect->w * dst->format->BytesPerPixel;
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if (smooth) {
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csay = say;
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for (y = 0; y < dst_rect->y; y++) {
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csay++;
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sstep = (*csay >> 16) * src->pitch;
|
||||
csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
|
||||
}
|
||||
|
||||
/* Calculate sstep_jump */
|
||||
csax = sax;
|
||||
sstep_jump = 0;
|
||||
for (x = 0; x < dst_rect->x; x++) {
|
||||
csax++;
|
||||
sstep = (*csax >> 16);
|
||||
sstep_jump += sstep;
|
||||
}
|
||||
|
||||
for (y = 0; y < dst_rect->h ; y++) {
|
||||
/* Setup colour source pointers */
|
||||
c00 = csp + sstep_jump;
|
||||
c01 = c00 + 1;
|
||||
c10 = (SDL_TYPE *) ((Uint8 *) csp + src->pitch) + sstep_jump;
|
||||
c11 = c10 + 1;
|
||||
csax = sax + dst_rect->x;
|
||||
|
||||
for (x = 0; x < dst_rect->w; x++) {
|
||||
|
||||
/* Interpolate colours */
|
||||
ex = (*csax & 0xffff);
|
||||
ey = (*csay & 0xffff);
|
||||
t1 = ((((getRed(*c01) - getRed(*c00)) * ex) >> 16) +
|
||||
getRed(*c00)) & (dpf->Rmask >> dpf->Rshift);
|
||||
t2 = ((((getRed(*c11) - getRed(*c10)) * ex) >> 16) +
|
||||
getRed(*c10)) & (dpf->Rmask >> dpf->Rshift);
|
||||
setRed((((t2 - t1) * ey) >> 16) + t1, dp);
|
||||
t1 = ((((getGreen(*c01) - getGreen(*c00)) * ex) >> 16) +
|
||||
getGreen(*c00)) & (dpf->Gmask >> dpf->Gshift);
|
||||
t2 = ((((getGreen(*c11) - getGreen(*c10)) * ex) >> 16) +
|
||||
getGreen(*c10)) & (dpf->Gmask >> dpf->Gshift);
|
||||
setGreen((((t2 - t1) * ey) >> 16) + t1, dp);
|
||||
t1 = ((((getBlue(*c01) - getBlue(*c00)) * ex) >> 16) +
|
||||
getBlue(*c00)) & (dpf->Bmask >> dpf->Bshift);
|
||||
t2 = ((((getBlue(*c11) - getBlue(*c10)) * ex) >> 16) +
|
||||
getBlue(*c10)) & (dpf->Bmask >> dpf->Bshift);
|
||||
setBlue((((t2 - t1) * ey) >> 16) + t1, dp);
|
||||
t1 = ((((getAlpha(*c01) - getAlpha(*c00)) * ex) >> 16) +
|
||||
getAlpha(*c00)) & (dpf->Amask >> dpf->Ashift);
|
||||
t2 = ((((getAlpha(*c11) - getAlpha(*c10)) * ex) >> 16) +
|
||||
getAlpha(*c10)) & (dpf->Amask >> dpf->Ashift);
|
||||
setAlpha((((t2 - t1) * ey) >> 16) + t1, dp);
|
||||
|
||||
/* Advance source pointers */
|
||||
csax++;
|
||||
sstep = (*csax >> 16);
|
||||
c00 += sstep;
|
||||
c01 += sstep;
|
||||
c10 += sstep;
|
||||
c11 += sstep;
|
||||
/* Advance destination pointer */
|
||||
dp++;
|
||||
}
|
||||
/* Advance source pointer */
|
||||
csay++;
|
||||
csp = (SDL_TYPE *) ((Uint8 *) csp + (*csay >> 16) * src->pitch);
|
||||
/* Advance destination pointers */
|
||||
dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
csay = say;
|
||||
|
||||
for (y = 0; y < dst_rect->y; y++) {
|
||||
csay++;
|
||||
sstep = (*csay >> 16) * src->pitch;
|
||||
csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
|
||||
}
|
||||
|
||||
/* Calculate sstep_jump */
|
||||
csax = sax;
|
||||
sstep_jump = 0;
|
||||
for (x = 0; x < dst_rect->x; x++) {
|
||||
csax++;
|
||||
sstep = (*csax >> 16);
|
||||
sstep_jump += sstep;
|
||||
}
|
||||
|
||||
for (y = 0 ; y < dst_rect->h ; y++) {
|
||||
sp = csp + sstep_jump;
|
||||
csax = sax + dst_rect->x;
|
||||
|
||||
for (x = 0; x < dst_rect->w; x++) {
|
||||
|
||||
/* Draw */
|
||||
*dp = *sp;
|
||||
|
||||
/* Advance source pointers */
|
||||
csax++;
|
||||
sstep = (*csax >> 16);
|
||||
sp += sstep;
|
||||
|
||||
/* Advance destination pointer */
|
||||
dp++;
|
||||
}
|
||||
/* Advance source pointers */
|
||||
csay++;
|
||||
sstep = (*csay >> 16) * src->pitch;
|
||||
csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
|
||||
|
||||
/* Advance destination pointer */
|
||||
dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
|
||||
}
|
||||
}
|
||||
|
||||
free(sax);
|
||||
free(say);
|
||||
return (0);
|
||||
}
|
||||
|
||||
#undef SDL_TYPE
|
||||
|
Loading…
Reference in New Issue
Block a user