ui/console: Precautionary glBindTexture and surface->texture validation in surface_gl_update_texture

In a GVT-g setup with dmabuf and GTK GUI, the current 2D texture at
surface_gl_update_texture is not necessarily
surface->texture. Adding a glBindTexture fixes related crashes and
artifacts, and is generally more secure.

Signed-off-by: HOU Qiming <hqm03ster@gmail.com>
Tested-by: Marcel Apfelbaum<marcel.apfelbaum@gmail.com>
Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
Message-id: 20190507080501.26712-1-marcel.apfelbaum@gmail.com
[fixed malformed patch, rebase to master]
Signed-off-by: Marcel Apfelbaum <marcel.apfelbaum@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
HOU Qiming 2019-05-07 11:05:01 +03:00 committed by Gerd Hoffmann
parent 962cf8fd4f
commit bfafa473ed

View File

@ -92,13 +92,17 @@ void surface_gl_update_texture(QemuGLShader *gls,
assert(gls);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
surface_stride(surface) / surface_bytes_per_pixel(surface));
glTexSubImage2D(GL_TEXTURE_2D, 0,
x, y, w, h,
surface->glformat, surface->gltype,
data + surface_stride(surface) * y
+ surface_bytes_per_pixel(surface) * x);
if (surface->texture) {
glBindTexture(GL_TEXTURE_2D, surface->texture);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
surface_stride(surface)
/ surface_bytes_per_pixel(surface));
glTexSubImage2D(GL_TEXTURE_2D, 0,
x, y, w, h,
surface->glformat, surface->gltype,
data + surface_stride(surface) * y
+ surface_bytes_per_pixel(surface) * x);
}
}
void surface_gl_render_texture(QemuGLShader *gls,