Add VSX Vector Move Instructions

This patch adds the vector move instructions:

  - xvabsdp - Vector Absolute Value Double-Precision
  - xvnabsdp - Vector Negative Absolute Value Double-Precision
  - xvnegdp - Vector Negate Double-Precision
  - xvcpsgndp - Vector Copy Sign Double-Precision
  - xvabssp - Vector Absolute Value Single-Precision
  - xvnabssp - Vector Negative Absolute Value Single-Precision
  - xvnegsp - Vector Negate Single-Precision
  - xvcpsgnsp - Vector Copy Sign Single-Precision

V3: Per Paolo Bonzini's suggestion, used a temporary for the
sign mask and andc.

Signed-off-by: Tom Musta <tommusta@gmail.com>
Signed-off-by: Alexander Graf <agraf@suse.de>
This commit is contained in:
Tom Musta 2013-11-01 08:21:18 -05:00 committed by Alexander Graf
parent df020ce070
commit be574920b1

View File

@ -7205,6 +7205,69 @@ VSX_SCALAR_MOVE(xsnabsdp, OP_NABS, SGN_MASK_DP)
VSX_SCALAR_MOVE(xsnegdp, OP_NEG, SGN_MASK_DP)
VSX_SCALAR_MOVE(xscpsgndp, OP_CPSGN, SGN_MASK_DP)
#define VSX_VECTOR_MOVE(name, op, sgn_mask) \
static void glue(gen_, name)(DisasContext * ctx) \
{ \
TCGv_i64 xbh, xbl, sgm; \
if (unlikely(!ctx->vsx_enabled)) { \
gen_exception(ctx, POWERPC_EXCP_VSXU); \
return; \
} \
xbh = tcg_temp_new(); \
xbl = tcg_temp_new(); \
sgm = tcg_temp_new(); \
tcg_gen_mov_i64(xbh, cpu_vsrh(xB(ctx->opcode))); \
tcg_gen_mov_i64(xbl, cpu_vsrl(xB(ctx->opcode))); \
tcg_gen_movi_i64(sgm, sgn_mask); \
switch (op) { \
case OP_ABS: { \
tcg_gen_andc_i64(xbh, xbh, sgm); \
tcg_gen_andc_i64(xbl, xbl, sgm); \
break; \
} \
case OP_NABS: { \
tcg_gen_or_i64(xbh, xbh, sgm); \
tcg_gen_or_i64(xbl, xbl, sgm); \
break; \
} \
case OP_NEG: { \
tcg_gen_xor_i64(xbh, xbh, sgm); \
tcg_gen_xor_i64(xbl, xbl, sgm); \
break; \
} \
case OP_CPSGN: { \
TCGv_i64 xah = tcg_temp_new(); \
TCGv_i64 xal = tcg_temp_new(); \
tcg_gen_mov_i64(xah, cpu_vsrh(xA(ctx->opcode))); \
tcg_gen_mov_i64(xal, cpu_vsrl(xA(ctx->opcode))); \
tcg_gen_and_i64(xah, xah, sgm); \
tcg_gen_and_i64(xal, xal, sgm); \
tcg_gen_andc_i64(xbh, xbh, sgm); \
tcg_gen_andc_i64(xbl, xbl, sgm); \
tcg_gen_or_i64(xbh, xbh, xah); \
tcg_gen_or_i64(xbl, xbl, xal); \
tcg_temp_free(xah); \
tcg_temp_free(xal); \
break; \
} \
} \
tcg_gen_mov_i64(cpu_vsrh(xT(ctx->opcode)), xbh); \
tcg_gen_mov_i64(cpu_vsrl(xT(ctx->opcode)), xbl); \
tcg_temp_free(xbh); \
tcg_temp_free(xbl); \
tcg_temp_free(sgm); \
}
VSX_VECTOR_MOVE(xvabsdp, OP_ABS, SGN_MASK_DP)
VSX_VECTOR_MOVE(xvnabsdp, OP_NABS, SGN_MASK_DP)
VSX_VECTOR_MOVE(xvnegdp, OP_NEG, SGN_MASK_DP)
VSX_VECTOR_MOVE(xvcpsgndp, OP_CPSGN, SGN_MASK_DP)
VSX_VECTOR_MOVE(xvabssp, OP_ABS, SGN_MASK_SP)
VSX_VECTOR_MOVE(xvnabssp, OP_NABS, SGN_MASK_SP)
VSX_VECTOR_MOVE(xvnegsp, OP_NEG, SGN_MASK_SP)
VSX_VECTOR_MOVE(xvcpsgnsp, OP_CPSGN, SGN_MASK_SP)
/*** SPE extension ***/
/* Register moves */
@ -9699,6 +9762,14 @@ GEN_XX2FORM(xsnabsdp, 0x12, 0x16, PPC2_VSX),
GEN_XX2FORM(xsnegdp, 0x12, 0x17, PPC2_VSX),
GEN_XX3FORM(xscpsgndp, 0x00, 0x16, PPC2_VSX),
GEN_XX2FORM(xvabsdp, 0x12, 0x1D, PPC2_VSX),
GEN_XX2FORM(xvnabsdp, 0x12, 0x1E, PPC2_VSX),
GEN_XX2FORM(xvnegdp, 0x12, 0x1F, PPC2_VSX),
GEN_XX3FORM(xvcpsgndp, 0x00, 0x1E, PPC2_VSX),
GEN_XX2FORM(xvabssp, 0x12, 0x19, PPC2_VSX),
GEN_XX2FORM(xvnabssp, 0x12, 0x1A, PPC2_VSX),
GEN_XX2FORM(xvnegsp, 0x12, 0x1B, PPC2_VSX),
GEN_XX3FORM(xvcpsgnsp, 0x00, 0x1A, PPC2_VSX),
GEN_XX3FORM_DM(xxpermdi, 0x08, 0x01),
#undef GEN_SPE